| Kalridian |
Note: This is only my interpretation of the RAW I know, with the gaps filled by houseruling.
If the Pc can make the acrobatics check for high jump do a 5ft cube from where he can legally grapple the creature, I would just let him roll CMB and if he beats the monsters CMD, they both become grappled.
As long, as the Char does not excede the Light load of the monster, they would remain flying, (would maybe houserule a malus to the grapplers CMB because he does not only have to maintain the grapple but also support his own weight)
I Would also not allow this, if the total weight of the character with gear is above his overhead lifting capacity, because he wouldn't be able to hold on to the creature. This is fairly improbable though, if he is not heavily encumbered.
If the weight of the grappler excedes the light load of the creature and thus makes it unable to fly, I would have it go down.
I'd probably rule that it glides down without harm to grappler or monster, as long as the grappler falls into medium encumberance, if he falls into heavy, they would crash down with appropriate falling damage for both.
| johnlocke90 |
Note: This is only my interpretation of the RAW I know, with the gaps filled by houseruling.
If the Pc can make the acrobatics check for high jump do a 5ft cube from where he can legally grapple the creature, I would just let him roll CMB and if he beats the monsters CMD, they both become grappled.
As long, as the Char does not excede the Light load of the monster, they would remain flying, (would maybe houserule a malus to the grapplers CMB because he does not only have to maintain the grapple but also support his own weight)
I Would also not allow this, if the total weight of the character with gear is above his overhead lifting capacity, because he wouldn't be able to hold on to the creature. This is fairly improbable though, if he is not heavily encumbered.If the weight of the grappler excedes the light load of the creature and thus makes it unable to fly, I would have it go down.
I'd probably rule that it glides down without harm to grappler or monster, as long as the grappler falls into medium encumberance, if he falls into heavy, they would crash down with appropriate falling damage for both.
While I would probably allow this as a houserule, raw it wouldn't work without spring attack.
Jumping is part of a move action. You can't take your standard action during a move action. You have to do it before or after and your movement would end on the ground. The feat Spring Attack would let you do it, but the feat is generally not good.
| Lawful Evil GM |
Haha, Erylium is the creature. During the moment that the pc came up eith a jump and a grapple, I just ran with it as acrobatic check , running start, then a grapple with cmd +5, but i was curious what the correct way to do this was. I'm a bit sad to see that raw doesn't allow it. Which is odd, in reality jumping and grabbing something is totally possible
| BuzzardB |
Haha, Erylium is the creature. During the moment that the pc came up eith a jump and a grapple, I just ran with it as acrobatic check , running start, then a grapple with cmd +5, but i was curious what the correct way to do this was. I'm a bit sad to see that raw doesn't allow it. Which is odd, in reality jumping and grabbing something is totally possible
I assumed it was simply because my players did the same thing.
They jumped off the balcony with the runewell and tried to grapple her in mid-air using one of their backpacks to grab her.
I rule-of-cool'd it at the time and gave them some bonuses for the bag...but they rolled a 1 so she escaped their clutches and avoied going near the ledge again.
| Kalridian |
Kalridian wrote:Note: This is only my interpretation of the RAW I know, with the gaps filled by houseruling.
If the Pc can make the acrobatics check for high jump do a 5ft cube from where he can legally grapple the creature, I would just let him roll CMB and if he beats the monsters CMD, they both become grappled.
As long, as the Char does not excede the Light load of the monster, they would remain flying, (would maybe houserule a malus to the grapplers CMB because he does not only have to maintain the grapple but also support his own weight)
I Would also not allow this, if the total weight of the character with gear is above his overhead lifting capacity, because he wouldn't be able to hold on to the creature. This is fairly improbable though, if he is not heavily encumbered.If the weight of the grappler excedes the light load of the creature and thus makes it unable to fly, I would have it go down.
I'd probably rule that it glides down without harm to grappler or monster, as long as the grappler falls into medium encumberance, if he falls into heavy, they would crash down with appropriate falling damage for both.While I would probably allow this as a houserule, raw it wouldn't work without spring attack.
Jumping is part of a move action. You can't take your standard action during a move action. You have to do it before or after and your movement would end on the ground. The feat Spring Attack would let you do it, but the feat is generally not good.
I know this is kind of a necro, but wouldn't only the jump up be movement, the grapple attempt at the end of the turn and the way back down just be passive falling?