| Wind Chime |
I was thinking of ways to mod the monk to allow them to keep up with the rest of the classes and this is my ideas.
Monk's can take spell like abilities instead of feats and have more SLA added to their list of options.
Starting at the third Level Monks can take shield of faith, divine power, ant haul and protection against alignment at 3rd level.
At 5th Level they can take the stat boosters (Owls,foxes,bulls etc)
Starting at 7th level they can take Greater Magic Weapon, Greater Magic Fang, Magic Vestments, Protection from Energy.
At 9th Level they can take Air Walk, Freedom of Movement, Tongues and Divine Power.
At 11th Level they can take Spell Resistance, True Seeing, Righteous Might and Absorb Toxicity.
The idea is not only does this mitigate the nuisance of mighty fist necklaces but it also allows a vow of poverty monk to stand a decent chance of keeping up. What do people think?
| Wind Chime |
Using qinggong monk mechanics they are spells with duration's and they have a limited number of uses based on how many ki points you have. The spell options at the 3rd Level and 5 level cost a ki point, the 7th and and 9th cost two points, the 11th and 13th 3 points.
The idea is the replace the big six with spells and up the anti-of the monk.