
Habar414 |

Hey all. So I was thinking of making a character that was a kind of mix between a divine class and a rogue. I had initially thought of multi-classing paladin & ninja because of the Charisma stat helping both classes, but I felt it wouldn't work since sneaking & being assassin-y like the ninja isn't really part of the paladin code..
Then I thought perhaps Inquisitor/Ninja! It it the idea well, but the character became very weak due to mixing two 3/4 BAB classes together.
So I tried to come up with an inquisitor archtype that would fit the "Divine Avenger/punishment" shtick I was looking for for this character.
It's called the "Shadow of the Divine".
While the church may call regular inquisitors to hunt down heretics & expose evils for what they are, they call this kind after they've found the heresy and need it to be removed..permanently.
It is the divine assassin who hunts and punishes the enemies of his god, by using relatively unorthodox means.
So here are the archtype abilities. You'll notice that I've used some of the abilities from the heretic archtype. They fit so perfectly that I figured I'd just add them ^^;
[list]
The Shadow of the Divine can cast one fewer spell of each level than normal. If this reduces the number to 0, he may cast spells of that level only if his Wisdom allows bonus spells of that level.
The inquisitor must take the darkness domain when choosing a domain. They however gain the bonus domain spells & domain spell slots in addition to the domain powers they normally receive.
A Shadow of the Divine gains the following judgment in addition to the normal list of inquisitor judgments.
Concealment (Su): Each time the inquisitor using this judgment hits an opponent with a melee or ranged attack, she can use a move action attempt to create a diversion to hide (see the Stealth skill).
At 1st level, the inquisitor uses every trick she knows to escape those now pursuing her. She adds her Wisdom modifier on Bluff and Stealth skill checks in addition to the normal ability score modifiers.
This ability replaces monster lore.
At 1st level, a inquisitor is adept at hiding her tracks. Creatures attempting to track her take a –5 penalty on rolls to find or follow her tracks.
At 2nd level when the inquisitor hits with an attack against a flat-footed or flanked foe within 30ft they deal bonus precision damage equal to their Wisdom Modifier +1 for every two inquisitor levels after 2nd. This bonus damage is not multiplied on a critical hit.
This ability replaces Cunning Initiative.
Whenever the inquisitor would gain a bonus teamwork feat they may may instead choose a talent from the rogue talent list that they meet the prerequisites for. At 15th level they may instead choose from the advanced talents list.
Do you think it adds too much? Perhaps too much at early levels?
I think the flat damage bonus from Cloistered Stalker works well to balance it against sneak attack dice. Rogue sneak attack dice has a higher average damage, but this is a secondary class ability, so it's fine for it to do less damage.
I thought Forbidden scriptures would be a really really cool was to allow the class a way to tailor it exactly to their character's needs. I do think it's a very good ability because of the options you have, but I dont think it's overpowered.
Tell me what you think! I'd love to hear some suggestion, I'm not too fond of some of the abilities names either, so those are up to be changed too!
Thanks for taking the time to read this :)
- Habar414

Oceanshieldwolf |

Call it Divine Shadow instead?
I like the concept, love the Forbidden Strictures and Lore of escape abilities' mechanics and name and Cloistered Stalker's name - not so sure how balanced it is.
I like the new Concealment Judgment, but it needs a new name. Distraction perhaps?
Not too sure about the OP-or-notness of Tied to the Darkness...
Nice one.

Warhawk7 |

I like OSW's idea for the name. Overall a good concept.
I've never played the games, but this screams Assassin's Creed. I'm sure it is your inspiration for this archetype, which is perfectly fine.
When I read the Lore of Escape ability, Cunning Escape popped into my head as a possible alternative name.