Question about leveling Monster?


Rules Questions


i was trying to lvl some monsters for the game im working on (get a few lvl had of the pcs) as i was lvling them i find this.

i was using SHAE (here the websit for you http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/shae) adding a few Sorcerer lvls to she/her/him/it (she for now) was i was reading i find this

Bestiary 1 pg 297 wrote:

Step 2: Add Class Levels

Once you have determined the creature’s role, it’s time to
add class levels. The first step of this process is to modify
the creature’s ability scores. Creatures with class levels
receive +4, +4, +2, +2, +0, and –2 adjustments to their
ability scores, assigned in a manner that enhances their
class abilities. Creatures with NPC class levels do not
receive adjustments to their ability scores.

Next, add the class levels to the monster, making all
of the necessary additions to its HD, hit points, BAB,
CMB, CMD, feats, skills, spells, and class features. If the
creature possesses class features (such as spellcasting
or sneak attack) for the class that is being added, these
abilities stack. This functions just like adding class
levels to a character without racial Hit Dice.
A monster with class levels always possesses treasure
equal to an NPC of a level equal to the monster’s final CR
(as calculated in Step 3, below). To determine the value of
this gear, use the value listed for a heroic NPC of that CR,
as listed on page 454 of the Pathfinder RPG Core Rulebook.
Once a total GP value is determined, follow the rules for
outfitting an NPC as outlined in that chapter. Gear should
help a monster with class levels remain challenging and
retain statistics close to those presented on Table 1-1:
Monster Statistics by CR.

i look up the shae, she is a skill role so if i used Sorcerer i can add 2 lvl but only change the CR+1 right?

Bestiary 1 pg 297 wrote:

Step 3: Determine CR

Determining the final CR for a creature with class levels
requires careful consideration. While adding a class level
to a monster that stacks with its existing abilities and
role generally adds 1 to its CR for each level taken, adding
classes that do not stack is more complicated.
Table 2–4 gives general guidelines regarding which
core classes add directly to a monster’s abilities based
on its role. Classes that are marked “key” generally add
1 to a creature’s CR for each level added.
Classes marked
with a “—” increase a creature’s CR by 1 for every 2 class
levels added until the number of levels added are equal
to (or exceed) the creature’s original CR
, at which point
they are treated as “key” levels (adding 1 to the creature’s
CR for each level added). Creatures that fall into multiple
roles treat a class as key if either of its roles treat the
class as key. Note that levels in NPC classes are never
considered key.

so at higher lvl cr8 she will have 8 Sorcerer lvls? then its 1cr for 1 Sorcerer lvl?

i should have use Wizard not Sorcerer hmmmm

thank you
Chaoskin


Hi Chaoskin,

Yes wizard would have been a more powerful build, but sorcerer isn't a bad option here, put one of the +4 in Cha.

as for Determining CR, the first 4 sorcerer levels will raise the CR by 2 (cr +1 per 2 levels) there after they will raise the CR on a 1 to 1 basis. there fore with 8 sorcerer levels the Shae's total CR would be 10: 4 (base) +2 (for first 4 sorcerer levels) +4 (for the remaining 4 sorcerer levels)

A Shae with a total CR of 8 would have a total of 6 non-associated class levels

Hope that helps.


sorry it taking so long to post back yes that help a lot cwslyclgh but how about that stats?

Bestiary 1 pg 297 wrote:

Step 2: Add Class Levels

Once you have determined the creature’s role, it’s time to
add class levels. The first step of this process is to modify
the creature’s ability scores. Creatures with class levels
receive +4, +4, +2, +2, +0, and –2 adjustments to their
ability scores, assigned in a manner that enhances their
class abilities. Creatures with NPC class levels do not
receive adjustments to their ability scores.

Next, add the class levels to the monster, making all
of the necessary additions to its HD, hit points, BAB,
CMB, CMD, feats, skills, spells, and class features. If the
creature possesses class features (such as spellcasting
or sneak attack) for the class that is being added, these
abilities stack. This functions just like adding class
levels to a character without racial Hit Dice.
A monster with class levels always possesses treasure
equal to an NPC of a level equal to the monster’s final CR
(as calculated in Step 3, below). To determine the value of
this gear, use the value listed for a heroic NPC of that CR,
as listed on page 454 of the Pathfinder RPG Core Rulebook.
Once a total GP value is determined, follow the rules for
outfitting an NPC as outlined in that chapter. Gear should
help a monster with class levels remain challenging and
retain statistics close to those presented on Table 1-1:
Monster Statistics by CR.


well if I was making a Shae sorcerer I would probably go with:

-2 str, +4 Dex, +2 Con, +0 Int, +2 Wis, +4 Cha

giving it Str 14 Dex 26 Con 20 Int 21 Wis 15 Cha 21

Then for every 4 HD it got from sorcerer levels I would increase its Cha by +1.

remember to adjust HP, attacks, saves and skills for the new ability score totals.

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