| Tiny Coffee Golem |
I understand that a level 1wizard (for sake of arguement) chooses if he wants a familiar or bonded object and this choice can never be changed. You can get a new familiar or bonded object of the other dies/is destroyed, but you if you had a familiar you can't change your mind and get a bonded object or vice versa.
I was wondering why that was made a rule? Is it a game balance thing or aesthetic choice?
A semi-official answer would be nice, but I'm interested in opinions also.
| Alitan |
Or perhaps they are, simply, antithetical options. It makes rather a difference, don't you think, if you bond to a living creature or an inanimate object? An Arcane Bond is a potent thing, a shaping event; do you chose a tool or a partner?
It doesn't strike me as the sort of choice that can later be undone. While there may have been some concerns regarding vague issues of game balance, I suspect this has more to do with wizards' views on magic, and how those views inform their power.
>clinkclink<
(Coppers in the cup.)
| Tiny Coffee Golem |
Or perhaps they are, simply, antithetical options. It makes rather a difference, don't you think, if you bond to a living creature or an inanimate object? An Arcane Bond is a potent thing, a shaping event; do you chose a tool or a partner?
It doesn't strike me as the sort of choice that can later be undone. While there may have been some concerns regarding vague issues of game balance, I suspect this has more to do with wizards' views on magic, and how those views inform their power.
>clinkclink<
(Coppers in the cup.)
This may explain why I generally choose a bonded object.
Saganen Hellheart
|
Well. If you chose bonded item. You can buy a pet.
If you chose familiar. You can have an item with great personal value. Something from your grandparents or crafted by yourself.
Personally I have taken familiar most of the time. Once you get the improved version it becomes really handy and an active part of combats.
It can deliver touch spells n' sh!t.