EntrerisShadow
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So, something I've always loved is the idea of the chain fighter. I know in 3.5 it was a popular choice with munchkins and power-gamers, but I've always had this idea in my head of a character who was a slave, bound by contract, whose weapons were his chains. Well, Paizo has been kind enough to provide me the perfect fluff for that!
I'm still not quite sure whether the traditional fighter or the Two Handed Fighter is the superior build, but since "Two Handed Fighter" seems custom made for this, I decided to start with that, though I am open to other suggestions. I figured I'd start with a Trip Build and work into upping damage and attack in the later levels when tripping becomes less viable.
Hurgorath the Loyal
Level 1 Half-Orc Two Handed Fighter
Stats
Str: 19 (Bump at 4th Level)
Dex: 14
Con: 13 (8th Level Bump Goes Here)
Int: 13 (For Combat Expertise Chain)
Wis: 10
Cha: 7
Defenses
Fort +4 Reflex +3 Will +1
AC:15 FF:13 Touch:12 (+3 Armor, +2 Dexterity)
Attack
Melee: Spiked Chain +5 (2d4+6)
Ranged: Sling +3 (1d4+4)
Traits and Abilities
Darkvision 60ft
Weapon Familiarity (Spiked chain)
Sacred Tattoo (+1 to all saves)
Orc Blood
Feats
1(a). Combat Expertise, 1(b). Improved Trip
2. Power Attack
3. Weapon Focus (Spiked Chain)
4. Weapon Specialization (Spiked Chain)
5. Iron Will
Angra Mainyu
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One of the reasons the chain fighter was popular in 3.5 was that the spiked chain had reach. In pathfinder it does not have reach. You probably already noticed that though.
The build looks fine. The only unusual thing I see is your AC. Since your going to be in melee range all the time, a 15 seems really low. I recommend getting 4-mirror armor at 45g. It will slow you to 20ft, but the 6ac will help a lot.
I also recommend dropping your str to 18 and increasing your con to 14. Your not taking toughness and your going to get hit a lot as a two-handed fighter.