Proposed Metamagic Feat


Homebrew and House Rules


I'm planning to ask my GM to let me create a new metamagic feat for my Illusion specialist wizard, as shown below. Before I do, can anyone offer any advice on its design and balance?

Deceptive Spell (Metamagic)

Your spells seem to be mere figments, disguising their true force.

Benefit: A deceptive spell’s physical effects appear to be translucent and hollow, much as a figment does to someone who has successfully disbelieved it. A suspicious observer may attempt to see through this illusion (glamour) effect as a Will save that requires a move action. Creatures subject to the deceptive spell’s effects realize it is not a figment.

In addition, creatures using Spellcraft to identify a deceptive spell as it is being cast suffer a -4 penalty.

Level Increase: +1 (a deceptive spell uses up a spell slot one level higher than the spell’s actual level.)


Some questions.

What happens if I cast a deceptive silent image? Does it take two will saves to first believe the spell is real and then disbelieve it?

If I cast a deceptive stone shape, does it turn the stone translucent?

How about a deceptive creation spell -- is the created item (otherwise nonmagical) now translucent and hollow, and if so does it have a magical aura to it?

Does casting a deceptive charm spell on a creature mean that the creature's allies have to make a will save to believe the creature is charmed?


I like the idea and the effect seems pretty balanced with the level adjustment. Four things:

First, it might require a prerequisite. I'd recommend Spell Focus: Illusion.

Second, perhaps the effects might not always be the obvious removal of sensory input (as in your example). Perhaps the feat can also be used to adjust the sensory input in deceptive ways, such as a wall of fire with flames that seem to repeat in an obvious pattern, or a wall of stone with a flicker effect (once per round the wall seems to disappear for a split second).

Third, can it be used on summoning spells? It seems an obvious choice, but it would be essentially sheathing the summoned creatures in an Illusion.

Fourth, if this feat CAN be used for summoned monsters, it seems as if the very real monsters would radiate Illusion magic as well as Conjuration. That being the case, the question arises whether that effect is something separately dispellable or if is tied irrevocably to the summoning magic.


AvalonXQ wrote:
What happens if I cast a deceptive silent image? Does it take two will saves to first believe the spell is real and then disbelieve it?

Let’s make the feat only usable on spells outside the illusion school to avoid the whole problem.

AvalonXQ wrote:
If I cast a deceptive stone shape, does it turn the stone translucent?

I’ll add a line that Deceptive Spell’s effect only lasts as long as the original spell does. Stone Shape is instantaneous.

AvalonXQ wrote:
How about a deceptive creation spell -- is the created item (otherwise nonmagical) now translucent and hollow, and if so does it have a magical aura to it?

Yes, the created item would appear translucent and hollow. I’ll add a line saying that Deceptive Spell effects radiate iilusion (glamour).

AvalonXQ wrote:
Does casting a deceptive charm spell on a creature mean that the creature's allies have to make a will save to believe the creature is charmed?

No, Deceptive Spell only applies to the physical effects of spells. If the ally was polymorphed, observers would see the polymorphed ally as translucent and hollow, and might believe it to be cloaked in illusion rather than transformed.

Zog of Deadwood wrote:
First, it might require a prerequisite. I'd recommend Spell Focus: Illusion.

My character has Spell Focus: Illusion already. Should I instead give it a prerequisite that I don’t have, to act as a cost?

Zog of Deadwood wrote:
Second, perhaps the effects might not always be the obvious removal of sensory input (as in your example). Perhaps the feat can also be used to adjust the sensory input in deceptive ways, such as a wall of fire with flames that seem to repeat in an obvious pattern, or a wall of stone with a flicker effect (once per round the wall seems to disappear for a split second).

How might I word that clearly for inclusion in the feat?

Zog of Deadwood wrote:
Third, can it be used on summoning spells? It seems an obvious choice, but it would be essentially sheathing the summoned creatures in an Illusion.

Absolutely. The creatures would be under an illusion (glamour) effect.

Zog of Deadwood wrote:
Fourth, if this feat CAN be used for summoned monsters, it seems as if the very real monsters would radiate Illusion magic as well as Conjuration. That being the case, the question arises whether that effect is something separately dispellable or if is tied irrevocably to the summoning magic.

I would say the person dispelling could do either one they choose: dispel the original spell, thus getting rid of both it and the glamour effect, or dispel just the glamour if they prefer.

So with revisions:

Deceptive Spell (Metamagic)

Your spells seem to be mere figments, disguising their true force.

Prerequisite: Spell Focus (Illusion)

Benefit: A deceptive spell’s physical effects appear to be translucent and hollow, much as a figment does to someone who has successfully disbelieved it. This is an illusion (glamour) effect that can be detected along with the original spell’s aura. A suspicious observer may attempt to see through this effect as a Will save that requires a move action. Creatures subject to the deceptive spell’s effects realize it is not a figment. The effect ends when the original spell does.

In addition, creatures suffer a -4 penalty when using Spellcraft to identify a deceptive spell as it is being cast.

This feat may not be used on spells of the Illusion school.

Level Increase: +1 (a deceptive spell uses up a spell slot one level higher than the spell’s actual level.)


Liking this!

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