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Hey all,
When confronting my table with the concept of Mythic challenges I found a great deal of them lent towards Insanity, Hubris and Furious Rage as the Mythic Flaw.
I think in comparison to the other flaws available, they are the least worrying to players and I reckon for how much you gain as the tiers go by they need a bit of a boost. My recommended replacements are below;
Instead of Furious Rage have
Unreasonable : The hero may no longer use Diplomacy or Bluff to influence others.
Instead of Hubris have
Craven : Gain a permanent +4 morale bonus on all Cha checks and grants allies within 30ft a +4 vs Fear (Bravado). However when under the affect of any fear based ability, treat it as one step higher. Shaken becomes Fear becomes Panicked. This also removes the morale boost.
Instead of Insanity have
Bedlam : If struck by a critical hit or fail against a mind effecting special ability the hero and all allies within 30ft are confused for 1d4 rounds no save.
I figure if the players have a choice it should be an even spread and not come down to which is the least detrimental affect. I have 1 min maxing player at my game, which helps for play testing.... on occasion.