Arassuil
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First, not sure if this belongs in the Rules forum, or the PFS forum; since it's a game rule question, I figured Rules would be the correct one...
Anyways, I was looking through the Inner Sea World Guide, and came across this feat:
You are mystically tied to your tribe’s sacred totem.
Prerequisite: Member of a Shoanti tribe.
Benefit: The benefit granted by this feat depends on which Shoanti tribe you belong to:
Lyrune-Quah (Moon Clan): You gain a +1 bonus on Will saves and a +2 bonus on Perception checks.
Shadde-Quah (Axe Clan): If you have the rage ability, you can rage for 3 additional rounds per day. You also gain a +2 bonus on Intimidate checks.
Shriikirri-Quah (Hawk Clan): You gain a +2 bonus on Initiative checks and a +2 bonus on Ride checks.
Shundar-Quah (Spire Clan): You gain a +1 bonus on Fortitude saves and a +2 bonus on Perception checks.
Sklar-Quah (Sun Clan): You gain a +1 bonus on Reflex saves and a +2 bonus on Acrobatics checks.
Skoan-Quah (Skull Clan): You gain a +2 bonus on weapon damage against undead and a +2 bonus on Heal checks.
Tamiir-Quah (Wind Clan): Your base land speed increases by 5 feet. You also gain a +2 bonus on Acrobatics checks.
(Emphasis Mine)
So my question is: what conditions let you meet the prerequisites for this feat? Obviously being a Human (Shoanti) would work, but what about non-humans? Is it merely a flavour thing and say something like "Although I'm not a Shoanti, I have been admitted into their tribe as one of their own because of [whatever]"? Or are non-humans not allowed to take this feat?
Reason I ask: I have a PFS Oracle I'm playing around with (who may or may not be Human, as I can still use the 1st level rebuilding rules), and wanted a way to boost Fort saves (besides Great Fortitude; and apparently this feat is allowed in PFS, at least according to the Additional Resources).