| blue_the_wolf |
I am trying to figure out if there is a rule for misdirecting spells, and if not is it because its something that fundamentally shouldn't happen or if its just not a quantified rule at this time.
what I mean is...
suppose you want to cast invisibility but want every one to think you teleported away.
you can say "Ill get you next time my pretty!" and cast invisibility. non-casters may be fooled but casters could roll a spell craft to determine the spell.
is there anyway to raise the DC of that spell craft? like a bluff check to trick the spell craft making the DC higher... or maybe quick casting daylight to distract from the follow up spell so that they dont realize what it was.
I know that this really falls under GM discression. just wondering how to manage it semi-legally.