Need help making a rowdy drunken paladin archetype


Homebrew and House Rules


I'm making a class of paladins who worship Cayden, and instead of casting spells, have a "Valor pool" which is like a monk's Ki, or a gunsliger's grit. You gain more by drinking alcohol, or resting for eight hours, then you get your charisma modifier in the points, minimum one. While you have at least one valor point, you have a +2 moral bonus to str, con, and cha, but a -2 penalty to int, dex, and wis. You can also spend valor points to preform abilities. I was using the paladin as a base class, but someone suggested I use Barbarian instead- which works, just supplement some barbarian things for paladin things- but I'm having trouble coming up with things to replace barbarian abilites, like trap sense. Also, some ideas for valor powers would be nice.


The obvious thing to replace trap sense with is some form of danger sense. Following Cayden is not just about drinking, but about heroics! As such bonuses vs fear (similar to a fighter's bravery class feature) makes perfect sense.

I agree that barbarians make better sense than paladins (especially as James Jacobs feels strongly about the 1-step divergence from LG for paladins).

If you follow that principle, then it may make sense to change it to "Valor" akin to "Rage", with X rounds per day that you can be valorous. Every even level you can pick from an "act of valor" (corresponding to rage powers). Several of the more mundane rage powers can be added to the "acts of valor" with only flavor changes (and in the case of the booze based ones, you can keep them as is, like Good For What Ails You. Then you'd need several unique acts of valor.

E.g.

Rescue the Damsel in Distress - you gain +1 to attack and damage, but -1 to AC, when adjacent to an ally, these values increase by 1 for every foe that threatens the ally that you are adjacent to. When adjacent to multiple allies, only the highest one counts

Glorious Charge - you get a +2 to bonus to attack and damage on the first attack you make on a charge

Cayden's Chosen - you are in valor, and maintain valor for free, when brought below 0 hitpoints


Paladin is not another word for "divinely inspired champion". That said: have you checked the Drunken Master Monk?


LoreKeeper wrote:
The obvious thing to replace trap sense with is some form of danger sense. Following Cayden is not just about drinking, but about heroics! As such bonuses vs fear (similar to a fighter's bravery class feature) makes perfect sense.

Great idea! I can definitely work with that...Hard to quantify, though...Progressive ability to sense danger?

LoreKeeper wrote:
If you follow that principle, then it may make sense to change it to "Valor" akin to "Rage", with X rounds per day that you can be valorous. Every even level you can pick from an "act of valor" (corresponding to rage powers). Several of the more mundane rage powers can be added to the "acts of valor" with only flavor changes (and in the case of the booze based ones, you can keep them as is, like Good For What Ails You. Then you'd need several unique acts of valor.

Porting over some rage abilities would work, definitely, but personally I like the pool of valor points. Perhaps a specific "Valorous Rampage" Ability akin to a barbarian's rage?

LoreKeeper wrote:

Rescue the Damsel in Distress - you gain +1 to attack and damage, but -1 to AC, when adjacent to an ally, these values increase by 1 for every foe that threatens the ally that you are adjacent to. When adjacent to multiple allies, only the highest one counts

Glorious Charge - you get a +2 to bonus to attack and damage on the first attack you make on a charge

Cayden's Chosen - you are in valor, and maintain valor for free, when brought below 0 hitpoints

Again, wonderful ideas! Thanks for the help.

VRMH wrote:
Paladin is not another word for "divinely inspired champion". That said: have you checked the Drunken Master Monk?

The idea actually started with a line of thoughts that ended in "If paladins could, theoretically, be of any god, why are they ALL lawful good? What about paladins who worship Cayden?" And my friend's disdain for spellslinging paladins. (In short, he does not appreciate it thematically.) So, the idea was to create a paladin with supernatural abilities, but no spells. Based off being drunk.

And, yes, I have seen drunken master. It was the first thing I looked to when making the class, actually.

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