A new class


Homebrew and House Rules

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RPG Superstar 2012 Top 32

I can see this class using haste and slow abilities. Maybe replace that weird initiative changing ability with something that staggers, slows, dazes, stuns and/or paralyzes opponents.

Seriously, changing an opponent's initiative can very confusing, especially depending on the method(s) the table uses to track initiative. Also, it's not a very powerful or exciting ability. Kind of underwhelming.


Arcanemuses wrote:

I'll put my two cp in and say this a good class on its way to becoming a great class. You've taken a lot of cool words and phrases relating to Time and turned them all into fairly neat class abilities. Here are some other words that may inspire more time power choices.

Destiny, Fate, Prophecy, Pace, Rhythm, Chrono-Logic,

There may be potential to utilize clocks, watches, sun dials, water clocks, metronomes, astrolabes and hourglasses in some cool mystical way.

More options = more customization = more flare.

Perhaps a Rhythm-based combat style that would allow extra attacks?

Or a Clock-based combat style that grants two weapon fighting. The short sword represents the hour hand; it stays in close, is patient and precise. The longsword represents the minute hand; it is held out more and is deceptively fast when not watched constantly. The rapier is the second hand; very fast and thin as it blends in against the length of other blades only to emerge to strike again.

That's all I got. I hope it helps inspire.

THX!


SmiloDan wrote:

I can see this class using haste and slow abilities. Maybe replace that weird initiative changing ability with something that staggers, slows, dazes, stuns and/or paralyzes opponents.

Seriously, changing an opponent's initiative can very confusing, especially depending on the method(s) the table uses to track initiative. Also, it's not a very powerful or exciting ability. Kind of underwhelming.

shall note that in and pass it on


Big Lemon wrote:

Using a specific build of druid even, because someone may play a specific concept that isn't broken.

As an offset for his Wis and DEx bonus, you could give him a Str penalty. This would make it less all-around useful. And seriously, because all of his abilities are based on Wisdom, tennengar's concerns about spell resistence are valid.

Also the age object ability really is broken. It doesnt matter if this ability can't kill a person outright; he can just swing his sword normally afterward and kill the guy in one blow. Again, you don't look at these abilities in insolation, but together.

There's a perfect example of this in Ultimate Magic, in the section with rules for creating spells: The spell True Strike can only be cast on yourself because, if you were allowed to cast in on any target by touch, you would just keep casting that spell on the party's fighter and gain guaranteed hits 100% of the time. Similarly, there is no 1st level sonic damage spell in the core book because there are few creatures, if any at all, that have sonic resistance at low levels, which would make such a spell strictly better than Burning Hands or Shocking Grasp, which both have plenty of creatures at all levels that have resistance.

ultimate magic will be used with the abilities make up. Also thx.

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