Tick tock


Homebrew and House Rules


My friends and me have been working on this class and been wondering what other people may think of it. Have reasons with your comments please :D

https://docs.google.com/open?id=0B5uuXWIYURhVeXd5a0g0Sy1IMXc

it is in pdf form on google doc:P No hate comments please just good ones or ones about what bugs you about it.


No comments :(


There haven't been any comments because the thread title doesnt actually say what this thread is about at all.

I can say immediately this guy is way, waaaay too powerful. First off, he gets this Flow of Time ability that gives him +4 Wisdom and Dexterity (neither of which seem to descriptive of flowing through time) which has 0 drawbacks during combat. He can stay in this form for a whole combat with no drawbacks and then wait out the downside.

For osme reason he has the Monk's AC ability even though he can use armor. Albeit, it's light armor, but normally a Wis bonus only amounts to 2-4 on the Monk's AC anyway, which you can get with nomagic light armor, and then when you start getting magic armor... it's way to much.

He essentially gets Magus Arcana every other level, which is more often than the Magus does.

I say completely reevaluate this class as a class archetype instead of a new base class. When doing somethign entirely new, it's hard not to go to town and give them all these cool abilities that make them too strong. I see this character as a Magus. So look at all the htings Magi get and what abilities to replace with what. Make his time powers come less often in the form of new Magus arcana, for a start.


so whats the rage draw back?

Dark Archive

d20pfsrd wrote:
While in rage...she takes a –2 penalty to Armor Class. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.


Lets see. Uh... Ow ow ow my brain?

I agree with Big Lemon. It seems like a cherry picking of abilities with a storyline wrapped around it, but some of these abilities don't seem to make sense... Giving fast healing feels more like it was picked because 'boy I sure would like fast healing' and less like theres a good reason for someone who can bend time to have fast healing. How are the ability and the class connected exactly?

I'm bending time in such a way as to imply i've had 8 hours of rest in the last 6 seconds?

What does controlling time have to do with axiomatic/anarchic damage?

At level 7 the character gets an ability called 'unleash the omega 13?'

Yeah. It's a little over the top.

Seems like it would be easier to rename the class Neener neener you cant hurt me never happened (raspberry sound) and give it only one ability

"DR Infinity/Unless you make me unconsious or one shot me."

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