Graveknight armor


Rules Questions

Sovereign Court

In death, the graveknight’s life force lingers on in its armor, not its corpse, in much the same way that a lich’s essence is bound within a phylactery. Unless every part of a graveknight’s armor is ruined along with its body, a graveknight can rejuvenate after it is destroyed. A typical suit of full plate graveknight armor has hardness 10 and 45 hit
points, though armor with enhancements or made of special materials proves more difficult to destroy. Merely breaking a graveknight’s armor does not destroy it; it must be ruined, such as by being disintegrated, taken to the Positive Energy Plane, or thrown into the heart of a volcano.

So here is the question. The party killed a Graveknight took him down fast due to many critical hits. One party member took the armor. Now in my world just because you pulled armor off a dead person does not mean it fits you, especially when the character that took it is 6'2" and the graveknight was 6'

The party member is a blacksmit and is refitting the armor per his profession. What will happen? The characters never detected evil on the armor after they killed the Graveknight. What happens to the armor? What happens to the guy wearing the armor?

It clearly says it must be destroyed to kill the graveknight


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Found this in the online monster description;

"Anyone who treats a graveknight’s armor as simply battle spoils risks both body and soul. Graveknights rejuvenate when destroyed. Their bodies literally grow back, with tendrils of undead flesh coiling out from recesses in their armor like gruesome creepers, unless opponents take pains to also obliterate the armor. These unholy strands have no objection to infesting a living host instead of producing a new body for their master."

There's much more detail there, much of it gruesome. I think I may have incorporate one of these into my game... }:>


The snippet that Joex posted is from Undead Revisited. Basically, if they wear it, they slowly get eaten away by the armour and the graveknight comes back. It leaves puncture marks and deep fissures on their skin that they don't notice, and only the particularly observant can notice it(DC 25 perception check). If they don't, after 1D10 day rejuve, the wearer needs to make a Will save(DC = 10 + half the HD of the Graveknight + the Graveknights Charisma Modifier) each day or become the original Graveknight, at which point the character dies and their body is utterly destroyed and the party has a baddie to fight again.

Also, so far as the armour, it just gets resized to fit the character, far as I can find.

EDIT: If you're going to use Undead Revisited route, I would recommend making the Will save for him, so he doesn't get all sneaky and try to metagame out of it. =P

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