Preparing a Full-Attack?


Rules Questions


I thought I read somewhere in the rules that you could ready a full-attack to use during the next round but couldn't ready a full-round action. I can't find this rule again so I am ready to just go with "I must be crazy" but just wanted to know if anybody else knows what I am talking about before I do. So am I crazy?


You can delay your turn until something you want to happen happens.


Thanks for the quick reply, but I am not so much asking for ways to full-attack but more of an actual clarification as to whether or not the rule actually exists. I remember reading the rule and thinking "huh, that's weird" but cannot actually find it anymore so I think my brain just made it up!


Quote:

Start/Complete Full-Round Action

The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.

That seemingly is compatable with Readying (the Complete F-R Action action), although I don't think that's truly INTENDED. (but why not???)

Note that if you don't Complete the action in the next round (i.e. if the Readied Action doesn't go off), then you 'lose' the 'Started' action.
But F-R actions like Spring Attack seem to qualify for this, along with Full-Round Action spells.
(for 1 round spells like Summons, I think they would complete WHEN you take the Complete F-R Action action,
and not be extended to a 2-round spell that completes just before the turn after the turn you took the Complete F-R Action action.)

Magus' Spell Combat would also seem to work per RAW, but I think that's really supposed to be a Full Attack action that is specially limited.


That is actually the rule I was looking for! So I guess I'm not crazy, but I was a little confused and mixed up some of the wording.


Yeah, it is an interesting option to have... especially when Slow/Staggered is in play.

Liberty's Edge

Quandary:

Quote:

Start/Complete Full-Round Action

The “start full-round action” standard action lets you start undertaking a full-round action, which you can complete in the following round by using another standard action. You can't use this action to start or complete a full attack, charge, run, or withdraw.

so I don't see how this would be compatible with the OP idea of readying a full attack.

Note that reading something don't guarantee that the readied action will be resolved the next round. It can be easily resolved this round, so you can't use the "Start/Complete Full-Round Action" rule at all with a readied action.


I think the OP already realized (when reading the rule itself I quoted) that it doesn't work with Full Attacks.
Definitely an easy thing to do with this game, not remembering ONE LITTLE PHRASE can change everything :-)

I'm confused what you're meaning about Readying...
Readying the Complete to happen on the same Round you Readied the Complete is exactly what you want to happen if it is to work at all.

Round 1) Start F-R Action action (Standard)
Round 2) Ready Action: Complete F-R Action
->Ready Action can only go off during Round 2, OR Round 3 before your next turn.
->The latter means the Start/Complete pair are not done on adjacent rounds, so don't work,
->But the former IS completed on adjacent turns, so it would work.

Certainly, if you have some way to take multiple Standard Actions per Round, then you can't split up a F-R Action in order to Ready the Complete to make it happen (as interrupt) on the same round.

...Definitely a pretty wierd functionality, more so in that it doesn't work if you spend more than 2 round on it (e.g. Readied action triggering in 3rd round before your turn).

Liberty's Edge

I hadn't realized that your intent was to use the ready action on the second part of the Start/Complete Full-Round Action.
I really doubt that it is possible to do what you suggest.

Your sequence of actions is:
Round 1: start full round action
Round 2: use or lose your movement action at your initiative count, use your standard action to ready a standard action, complete full round action.

So you have used your standard action at your initiative count to ready an action. In my book that mean that you have renounced to the possibility to to complete the action you started in the previous round as the requirement to complete it was to use your standard action at your initiative count.

There is not an option to "hold completion" of your Start/Complete Full-Round Action from what I see.


Delay Action wrote:


By choosing to delay, you take no action and then act normally on whatever initiative count you decide to act. When you delay, you voluntarily reduce your own initiative result for the rest of the combat. When your new, lower initiative count comes up later in the same round, you can act normally. You can specify this new initiative result or just wait until some time later in the round and act then, thus fixing your new initiative count at that point.

You never get back the time you spend waiting to see what's going to happen. You also can't interrupt anyone else's action (as you can with a readied action).

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