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A bit of a stretch for my character with favored enemies undead and human, but not unreasonable for FE animals... so, when rolling the day job with survival and the hunting lodge vanity, does it ever make sense to use the favored enemy bonus to survival as part of the roll?
Edit: hmmm... also related, what about the bonus to tracking that rangers get? Isn't that what hunting is about?
But I can also see that the kind of survival being used is the kind that lets you travel at half speed while supplying food and drink. So, either way, just curious to hear thoughts.
Branding Opportunity
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A bit of a stretch for my character with favored enemies undead and human, but not unreasonable for FE animals... so, when rolling the day job with survival and the hunting lodge vanity, does it ever make sense to use the favored enemy bonus to survival as part of the roll?
This is a corner case, but if you were at my table I would say no, since the hunting lodge vanity does not specify what you are hunting. Other may disagree, of course ...
Edit: hmmm... also related, what about the bonus to tracking that rangers get? Isn't that what hunting is about?
Again, other may disagree, but I would say no, since the bonus does not apply to all uses of the skill.
Permanent bonuses from equipment, feats, racial bonuses, and traits effect your Day Job check as they would any check for the rolled skill, but temporary bonuses such as those granted by spell effects do not contribute, as the duration over which the Day Job check is made is undefined and represents a longer amount of time than a spell’s duration would permit the bonus to remain.
I would rule that in the same way you don't get to add temporary bonuses to Day Job rolls, you don't get to add modifiers that affect a particular skill check only some of the time.
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These are correct. Day job is it's own roll. It's hard to grasp exactly, but here is the best way I can put it.
Hunting Lodge lets you use your Survival Skill as your Day job roll. In reality, you are using your survival skill + number AS your Day job roll. Day jobs are not skill checks. Tracking and Favored Terrain, etc... only add to skill checks, which day job rolls are not.
Like Deussu mentioned, there are explicit bonuses for dayjob rolls in given scenarios/boons.
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Yeah, I can see how no GM would allow it.
I just enjoyed the flavor of, say, imagining your day job is hunting, you show up at the Lodge for a week, announce, "Anybody want to go hunting undead? It'll be fun!" And you trek off with an avid hunting enthusiast willing to pay well for your assistance in tracking and setting up the perfect opportunity for the client to easily bring down a bunch of zombies and ghouls.
But yeah, that's just flavor in my imagination, and though there is perhaps some logic behind it, we play a game of rules, not logic, for gameplay balance reasons. So I'll just take the flat survival day job roll, Hunting lodge for a ranger is already pretty great, and leave the flavor in my imagination.