| Ravingdork |
| 3 people marked this as FAQ candidate. 1 person marked this as a favorite. |
The homunculus' Bestiary entry says you may add additional Hit Dice (plural), but the Ultimate Magic's construct modification rules, says you can only increase a construct's existing hit dice by 50%.
That would mean you could only add a single Hit Die (singular) to a homunculus.
Which is correct? Could I make a 10 HD homunculus if I was willing to pay for it?
| Ravingdork |
That's an interesting theory. Do you have anything to back it up?
Also, assuming your statement is true, does the 50% increase apply against a base construct, or against the base hit dice when it is created?
For example, could I create a homunculus with 10 HD, then later increase it by 5 more (50% of 10)?
blackbloodtroll
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| 1 person marked this as a favorite. |
You are referring to the Hit Dice Modification, under the Construct Modification rules.
These are modifications that can be made after the fact.
In the Construction entry for Homunculus, it states:
A homunculus with
more than 2 Hit Dice can be created, but each additional
Hit Die adds +2,000 gp to the cost to create.
Other constructs have their own specifics for adding HD at construction.
| Ravingdork |
So when UM says HD can only be increased by 50%, is it referring to the original allotment listed in the Bestiary, or the amount the construct begins with at its creation (which is determined by the creator)?
| Ravingdork |
Sorry, I just get the nagging feeling that the designers didn't intend for a 10th-level character to be able to create a 20 HD homunculus then advance it to 30 HD for only 56,000gp.
Who needs the PC then? I'll just play the homunculus.
| Argento |
| 1 person marked this as a favorite. |
So a character level 20 with 880,000 gp (according to the Table: Character Wealth by Level) could craft an homunculus with a +100 str bonus (500,000 / 5,000) and 100 hit dice (200,000/2000).
Is that 20 attacks for 100 damage each? That's 2000 hp of damage per round. Imagine him with a composite longbow +100 str (10,000 gp to fabricate) :O
His hitpoints are 5.5*100 = 550.
The total is 710,000 gp, less than the 880,000 gp for a character of that level.
Mathwei ap Niall
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Now THAT'S an awesome idea! But how do you mix construct rules with that of familiar rules?
Wouldn't your familiar still have his "effective" HD set by your witch level?
I've been singing the praises of the Homonculus familiar for witches ever since the beast-bonded witch archetype came out. It's uber.
The homonculus would still be considered a 20 HD creature but it would only have the HP's of a normal familiar of it's level.
| Ravingdork |
So a character level 20 with 880,000 gp (according to the Table: Character Wealth by Level) could craft an homunculus with a +100 str bonus (500,000 / 5,000) and 100 hit dice (200,000/2000).
Is that 20 attacks for 100 damage each? That's 2000 hp of damage per round. Imagine him with a composite longbow +100 str (10,000 gp to fabricate) :O
His hitpoints are 5.5*100 = 550.
The total is 710,000 gp, less than the 880,000 gp for a character of that level.
Adding adaptive to your composite bow only costs 1,000gp and allows you to use your full strength modifier to damage regardless of how high (or low) it is. I just saved you 9,000gp. You're welcome.
Why would being a familiar lower it's HD?
Isn't that along the same lines of being stupider(lower Int) by being a familiar, because that has been proven wrong.
That's news to me. Source?