| BlueStorm |
Welcome to "Inter-planar Shenanigans" general. Post anything related to that and you should be fine.
Specifically, dealing with being in a campaign that requires several teams working across several planes.
I've got some of my own stuff thought up, but feel free to make your own suggestions... and maybe help me figure out the stuff I don't know about.
Communication:
Anyone dealing with having to perform quests across multiple planes is going to have a hard time of it if one can't communicate with each other. And sometimes, not every character can be a wizard, or have one nearby. Not to mention, the main ways to communicate across planes can be quite taxing on a wizard's daily spells
The best solution seems to be to create an item that can cast those spells at will. Which optimally would be things like Sending or Scrying... or both (possibly using sending to act as a ring tone to remind the one at the other end not to make a will save.) Of course, the main thing is to make them able to do those kinds of spells pretty much "At will".
I have no idea how the rules go for creating such an item, or how pricing it would go. So feel free to mention how that would work.
Item Delivery:
So, there's also the question of sending items to each other across planes. Say you need to get a new set of gear to another character who got theirs destroyed, but going in person would be a waste of time and effort.
The best I can come up with is a kind of variant of secret chest; where instead of one replica, there are several; or perhaps another magic item that acts as both the focus and the spell caster; which could be synched up with each other through a process similar to sending.
In fact, it could be put on the same item as the communication item.
Incomplete Tardis:
Need an abode that can Travel across the planes? And possibly bigger on the inside maybe? Although time travel probably isn't going to be included RAW just yet, you can do a fair bit. But considering my settings usually treat Time and planar travel as the same thing, using the same spells, that doesn't matter.
I presume a good solution would be to use another variant of Secret chest. And Create a Demi-Plane, and have a permanent planar portal placed inside the chest. And from there you can essentially move the portal where-ever you need by moving the chest. And since the chest can be sent to the ethereal realm...
The next question is how to get it go go other places than the ethereal realm. I guess the best way I can think of might be to use the recall for the chest to sort of bring it into the demi-plane it links to. And from there have a item that you can use to make a temporary gate, with which you use to kick the chest out of.
Even without the whole planar traveling thing, I'm sure that having a portal to your demi-plane that you can move around is useful.
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Anyone with ideas that can make an adventure with teams in multiple planes easier should definitely post them.
| BlueStorm |
The Mercane (an outsider) could likely serve as an excellent messenger and go between for the various parties if you wanted to roll all of this stuff into one without hand-waving expensive magic items.
I'm pretty sure that's kind of a fickle solution. Especially since there's a small chance they may sell your stuff to the highest bidder.
...I'm guessing. They don't really seem the type to really be "Helpful" if it doesn't benefit them.
And well. It's more of a band-aid solution. Paying an outsider to do your work has like... three problems. You have to find one, you have to pay them, and you have to be able to trust them.
Okay, I already mentioned that last one. But yeah.
And I'm sure that in an extremely long campaign, the costs in time, effort and money to get a hold of one is going to be a problem.
Especially when one group may even be forced to go without a spell caster that would summon up the Outsider. And then who will find it for them?
A self sufficient party is better if possible.
Shin Bilirubin
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I immediately thought of the ring gates, but they're only good on the same plane. If the party levels are high enough, I'd probably get a wizard to cast Contingency to teleport them back to base if they die, or maybe have a ring of it if they're going to be 'off world' for a while. Saves having to send out teams to recover fallen members.
Also, how big would you need the portable abode to be? Create demiplane would be good if multiple teams could access it, giving them a central base, but Instant Fortress would be good as a small home from home.
| Big Lemon |
Are you running different games with different groups of players in parallel that affect eachother? Because that is something I ALWAYS wanted to do but haven't yet had time for.
I've also wanted to run a Dead Characters campaign where the souls of my player's dead characters have become strong outsiders and they travel the planes fighting devils and protecting/garnering the worship of mortals.