
I got nostalgic recently for my Cappy in LotRO (I played Cariance on Riddermark, if you're familiar). But, I don't want to get back into that life-suck. Instead, it would be nice to revive him as a PFS character.
I figure I will do a Cappy class feature list and give my best selection of a Pathfinder class that can do something similar. Then maybe we can figure some way to fit most of it together. Here goes:
Heavy Armor and Shields: Fighter, Paladin, Cavalier, Cleric with a feat or archetype.
Weapon proficiency (most melee weapons): Pretty much the list above, or any class that gives martial weapon proficiency.
Armament Use: This is basically a banner that either you use or a minion wields. Since there is no leadership in PFS, this basically screams Cavalier, especially the Standardbearer archetype.
Words of Courage: This is a spammable, weak heal. While this could be satisfied with a healing class, I think it's more on par with a wand of CLW.
Muster Courage: Removes fear and boosts fear resistance. The best one here is probably the Rallying Cry bardic performance that Arcane Duelists get. Banner and Inspire courage help fear saves. The Shake It Off Battle Herald command also gives a new save for ongoing fear with a bonus. I think there are also cleric domains that may help with this. Of course there is always remove fear.
Escape from Darkness, Inspiriting Call, Cry of Vengeance [rezzes]: I can do without being able to rez unless we decide to take a lot of cleric levels.
Inspire, Valiant Strike: Attacks that heal allies. Open to suggestions.
In Harms Way: Take damage for the entire party. Probably the closest is the feat of the same name in Pathfinder, though it's one target. I think Paladins can take allies damage too?
Rallying Cry: A strong, whole party heal. This one screams Channel Positive Energy. Could also be satisfied by Mass Cure spells.
Threatening Shout: Make an enemy more likely to attack you. Antagonize would do this well.
War Cry, Make Haste: Attack faster and move faster. Basically Haste.
Telling, Revealing and Noble Mark: Mark enemies to take more damage, provide heals on a hit, or direct threat to you. I don't know how to do any of these, let alone all three.
Last Stand: Don't die when reduced to zero. Diehard would be pretty close.
Tactic: On Guard, Relentless Attack and Focus: These help you to avoid blows, crit or regen mana. Any long-lasting AC buff does the first. Keen Edge satisfies the second. The last doesn't apply.
Motivating Speech: Long-lasting morale buff. Mass Bear's Endurance is all I can think of.
X-brother: Designate one ally and help them heal, deal damage or take damage better. To hit or resist damage buffs would work for the last two, but I don't know about the first.
Withdraw: Doesn't translate well as there is no aggro mechanic.
Time of Need: Deal damage to yourself to allow you to heal others or use a powerful strike. Dunno.
I left out the direct damage skills as they aren't that important. Suffice it to say that even in PFS, this character shouldn't do a lot of damage.
So my first crack would be something like this:
Aasimar (14,10,13,10,14+2,15+2+3)
Cavalier1(Standardbearer),Bard2(Arcane Duelist),Cleric2(Evangelist),Battle Herald7
Biggest problem is a total lack of healing. You can't channel and you only have 1st level bard and cleric spells, though you can use a wand. The two level Cleric dip lets me take a domain power (like Honor Bound from the Honor Subdomain), which can give a nice boost useable 3+Wis times a day, and doesn't slow Inspire Courage progression.
Well tear it up and offer suggestions. That's why I posted.
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