| DundjinnMasta |
I know that Curse takes the players out of Korvosa for some time. Does the Council of Thieves do a similar thing or does it stay in Westcrown?
I am interested in this because from what I've seen about the Mythic rules, it looks like they are a sub-set of rules that can be used to give a game a very "Fantasy Superhero" feel. I want to run an Urban AP and go down that route with it and Council of Thieves seems the most likely to help that along for me. Given the players vs league of villains feel it seems to have... I modify all of my APs anyways and I want to run it more like "League of Heroes" vs a corrupt city (see Batman, Arrow, etc).
Archpaladin Zousha
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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Spoiler alert!
Spoiler:
There IS a short stretch of Council of Thieves where the PCs leave Westcrown, in the first portion of book 5. However, it's only half the book, with the PCs returning to the city to investigate what they've learned. It's not like Curse of the Crimson Throne where you spend two books "in exile" before making a triumphant return in the last book.
| Lord Fyre RPG Superstar 2009 Top 32 |
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Council of Thieves is both the most urban and "Urbane".
The heroes will