Bard and Archetype questions


Advice


So, just trying to make sure I'm getting the most out of my character's abilities because at the moment their usefulness is lagging quite a bit.

Quote:

Quick Change (Ex)

At 5th level, a street performer can don a disguise as a standard action by taking a –5 penalty on his check. He can take 10 on Bluff and Disguise checks and use Bluff to create a diversion to hide as a swift action. He can take 20 on a Bluff or Disguise check once per day, plus one time per six levels beyond 5th.

This ability replaces lore master.

The way I'm reading the bolded is that you use bluff as a swift action then must move quickly to concealment or cover so you can make your stealth roll at a -10 as per "Creating a diversion to hide" under the stealth skill. Which leaves you a standard action. Given you pass the stealth roll and your enemies are considered flat footed my understanding is you would still recieve negatives due to concealment and cover going both ways if you wanted to shoot at the enemies.

To me it sounds like a way to get out of a sticky situation rather than to put yourself in an advantageous one (at least economically) unless I'm misunderstanding something somewhere.

Also, can you make the take 10s and 20s in combat?

Secondly, fascinate and suggestion. Would this be considered an hostile action by the fascinatee/suggestee if they realise what's happening (or would it be better to diplomacy first and end up with them suspicious with you, before fascinate/suggest or go fascinate suggest first?)
Could you fascinate/suggest someone you have taken prisoner/defeated in combat?

Also with

Quote:
Harmless Performer (Su): At 3rd level, a street performer can use performance to appear meek and unworthy of being attacked. While using this performance, whenever an enemy targets the street performer, the enemy must succeed at a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha bonus) or be unable to attack the bard this round, as per sanctuary. The enemy loses the attack that targeted the bard, but may spend additional attacks targeting other creatures. If the opponent was targeting the street performer with a spell, it must succeed at a concentration check at the same DC or lose the spell. If this check succeeds, it may target another creature with the spell instead. This mind-affecting ability requires audible or visual components.

As it's written it sounds as if hostile actions like attacking may not break the effect (the only similarity to sanctuary stated being that when the enemy makes the attack they make a will save). Although it would also make sense that it does break, adding the inconvenience of spending amove/swift action each time you attack to be able to maintain it.

Wasn't 100% sure whether this should be in rules or advice. If anyone has any suggestions as to how to better use these abilities I'm all ears as well c:

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