
MechE_ |

Ok, so I have this concept of playing a character who wields two whips. Yes, I know it's going to be at -4 to all attack rolls. Combining that with the poor damage of the whip, this character is OBVIOUSLY not going to be super powerful. However the game I would potentially play this character in is a RotRL campaign (currently level 7) that already has 6 players and the DM has said that he'd prefer characters to be less optimized, so these are not problems for me. All that said, I obviously don't want to be the laughing stock, so with those heavy penalties in mind, some solid decisions are likely necessary. Also, the game has a half-elf bard who's chosen the alternate racial trait that increases his inspire courage bonuses, so that will greatly help my attack rolls. Anyways, here is is - feel free to give me any advice or feedback. (I want this character to be fairly balanced, so keep that in mind when making suggestions.)
Race: Human (Duel Minded, +2 str, +2 dex)
Class: Fighter (needs the bonus feats, weapon training, weapon focus & specs)
Ability Scores (group uses standard array) Str 18, Dex 16, Con 13 (+1 4th level), Int 12, Wis 12, Con 10
Traits: Adopted - Chain Master and Defender of the Society
Feats:
1 - Exotic Weapon Proficiency - Whip
1 - Two-Weapon Fighting
2 - Whip Mastery
3 - Double Slice
4 - Weapon Focus - Whip
5 - Weapon Specialization - Whip
6 - Improved Two-weapon Fighting
7 - Improved Whip Mastery
8 - Greater Weapon Focus - Whip (planned)
9 - Greater Whip Mastery (planned)
10 - unsure...
11 - Two Weapon rend (planned)
12 - Greater Weapon Specialization - Whip (planned)
Also, I have considered the idea of taking a level of bard for the whip proficiency, but I think with eating the -4 to all attack rolls, a +1 boost to my BAB is more important to me than 1 feat... I also considered going dex based instead of human, giving my my bonus feat back (since I don't need the +2 dex) but requiring weapon finesse, so it's feat neutral. This, however, left my damage even more underwhelming, lol.
I do like having the option of tripping and disarming with my whips, though I know that becomes difficult against most common enemies at higher levels, but it'll probably work sometimes. Combat Expertise may be an option for me also if I think tripping and disarming will be regular parts of my tactics.
Any other advice? Am I missing anything obvious?
Thanks for the help.
Edit: forgot to mention that this character would start with 25K gold but could spend no more than 6K on any single item, so a +2 full platemail, 2 +1 whips, a belt of strength, amulet of NA +1, Ring of Deflection +1, and Cloak of Resistance +2 are what I'd plan to pick up (23.5K total money). If I'm not mistaken, this would put me at 24 AC, which isn't great for a fighter, but isn't awful either.

TGMaxMaxer |
Either the two weapon warrior archetype to start losing the wrong size weapon penalties, or the Lore warden archetype to get bonuses to CMB/CMD to make the maneuvers worthwhile.
Serpents Lash and Greater Serpents Lash if you decide to go the trip/disarm route.
Pick up a level of Kensai Magus instead of the bard level you were considering, to get a couple useful spells, and weapon prof/wpn focus added in, even 3 levels to get arcana that is useful while only going -1 BAB total.
Then you can get arcane strike instead of those 2 feats, which makes up for a lot, and shocking grasp at 15ft range.
Half orc/half elf gets you some nice vision options, some fun traits, and you can get the EWP from either of those still having the +2 stat since you gave up the feat anyways.

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Few things. First, go half-orc and get the free proficiency. Second, you need WF before you can take whip mastery. Also, Scorpion whip. It's light, so it's only a -2 penalty, then take the sarenrae trait that gives no nonlethal penalties with bladed weapons and a +1 to nonlethal damage. Double slice isn't worth it that much. It's what, 2 damage on all off hand attacks if they hit? You have improved whip mastery, why no combat reflexes? I don't think you need to get greater whip mastery. You can grapple, or shred with TWF. (you repeated con twice by the way). If you're already starting advanced to get the 4th level +1 don't waste it on a low level stat. With half-orc do the following: Str 15(+2 halforc, 7 pts, +1 4th total of 18) 16 dex (10pts), 14 con (5 pts) 10 (no points) 12 wis(2 pts) 7 cha (+4 points). Slightly less than dual minded, but gives you an extra feat and all sorts of fun bonuses like dark vision. Power attack is a great option. You should be hitting fairly often even with TWF penalties, and the damage is a very nice plus. Look into gloves of dueling ASAP.

Captain Sir Hexen Ineptus |

Yes
1. Whip, Scorpion It IS light and does lethal damage! So all around better IMO.
2. Considering #1 go with Lore Warden With your higher dex you probably are not going to be too interested in non-light armor any way.
3. There are a few armors now that are light with no max dex or armor check penalty.
-Hexen