RtrnofdMax
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PFS Build
Human (13,16+2,12,12,14,8)
Level 1: Gunslinger(Musket Master)1 - Feats: PBS, WF(Musket)
Weapon Focus could be taken later. But the way I see it, you probably have the most trouble hitting at 1st level, and it will be auto-hits or misfires later. You need it for Snap Shot eventually.
Level 2: Gunslinger2
Level 3: Gunslinger3 - Feats: Rapid Shot
Need the Free action reload so this is why RS isn't a first level feat.
Level 4: Fighter(Weaponmaster)1 - +1 Dex, Feats: Deadly Aim
I figure a lot of people will scream about delaying my Dex bonus damage for two levels, but it takes so many feats to get Deft Shootist, Snap Shot and Clustered Shots that this seemed to be the best place to start my fighter levels. Plus, Weaponmaster will pay off in damage and to hit later.
Level 5: Fighter2 - Feats: Dodge, Precise Shot
Level 6: Gunslinger4 - Feats: Mobility
Level 7: Gunslinger5 - Feats: Deft Shootist Deed
Finally, lots of shots and damage
Level 8: Fighter3 - +1 Dex
Level 9: Fighter4 - Feats: Snap Shot, Clustered Shots
Level 10: Fighter5
Level 11: Fighter6 - Feats: Improved Critical(Musket), Improved Snap Shot
Level 12: Fighter7
So with 24 Dex and a +3 weapon this gives attacks of +20/20/15/10 with 1d12+18 damage with RS and DA.
The only thing that nags me is if this feat investment is necessary. In an ideal world, I would always get to shoot from 30ft away and have a cleric to bless my weapon, but I know that's not going to happen. I just wonder if anyone has experience with playing a gunslinger to help me justify the feat expenditure to not provoke AoOs. I hate taking Dodge and Mobility...