We Be Goblins! Five goblins, to be exact.


Advice


So I'm running We Be Goblins at a birthday party this weekend, using 5 of the 6 pregens (4 original, and then two more were created later for some event, a witch and a barbarian). My question is, with the module originally created for 4, will playing with five require any kind of scaling up?

Three of the five are experienced with Pathfinder, and the other two are pretty good tactical thinkers (video games, other RPG's, etc).

In short, will I need to scale up, and if so, any suggestions as to how?


Just switch to fast progression and it will be non issuse.


I think it is hard enough with four, that 5 players won't be overpowering. The BBEG (Big Bad Evil Goblin) is pretty nasty, especially if the players are playing correctly (i.e., blowing themselves up midway through the adventure).


I'm not worried about XP (it's just a one-shot, and they won't be leveling up or continuing these characters). I'm just worried about the adventure being a cakewalk.

EDIT: Thanks, Tangaroa. I just took a look at the final encounter in detail, and yeah, that looks like it could be pretty difficult.

Consider my fears soothed! Thanks.

RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16

The final encounter is pretty difficult, considering the goblin pregens are far from optimized. I think my Stumpbiter was knocked unconscious at least once (when I grappled the BBEG and jumped from the top of the ship's mast, which still didn't finish her off). I think we even had a table of six.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / We Be Goblins! Five goblins, to be exact. All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice