Celestial Pegasus
|
Apologies if this has already come up, I searched paizo.com for strings like 'snapdragon fireworks errata', 'snapdragon fireworks reflex', etc. and only found discussions of how many shots per casting of the spell a character gets.
Simply put, I'm confused by the Saving Throw entry for Snapdragon Fireworks, relative to its body text. Here are the relevant sections (from http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/snapdragonFireworks .html )
Saving Throw reads: Reflex Negates
Body reads, in part: Creatures in the target square take 1d4 points of fire damage and are dazzled for 1 round (Reflex half, a successful save negates the dazzled condition)
What do I take away from that? Normally for this sort of 'a Save or not has multiple different effects' outcome, I would expect the Saving Throw field to read 'See Text'.
Presuming a character doesn't have Evasion and has no specific immunity to Dazzled, what happens if...
They fail the save? Full damage and Dazzled for 1 round, right?
They make the save? Is it No Damage and No Dazzle, or Half Damage and No Dazzle?
Basically, how should saving throws for this spell really work?
| mplindustries |
Half damage and no dazzle.
But Snapdragon Fireworks is a garbage spell only useful for additional metamagic effects (like Dazing spell or even Rime if you can change its damage type).
I was actually going to ask why it matters because, really who cares about 1d4 damage halved, but then I realized I had the answer in my own post--Rime Spell.