Brainstorming ideas for additional Mythic defenses


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Right now Mythic characters receive a lot of offensive power, but aside from Unstoppable and a few other things they get relatively little defensive power. How about we see if we can come up with some ideas that could be used to keep fights between Mythic characters from ending too quickly?

  • The most surefire way to make sure everyone lives longer would be to have the mythic ability score bonuses affect more than just a single ability. Perhaps a character should be allowed to add +2 to two or three abilities every two tiers? Maybe at some tiers the character should even get a +2 to *all* ability scores. The only issue with this has to do with classes like the paladin which could end up with very high save bonuses.
  • Perhaps the hit points gained per Tier could be increased?
  • Maybe all mythic characters could gain the ability to spend a point of Mythic Power to move up to their speed as an immediate action. This would let them get away from full round attacks, dodge fireballs, and get behind cover to break line of sight for spells. It would greatly increase character mobility in combat.
  • The guardian path could get buffed so that when he spends a power point, he can defend against multiple attacks instead of just one.

Edit: I'm not saying that Mythic characters should get *all* of these. I think any one of these could make a big difference.


*crickets*

Ah well, it was worth a try ;)

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