Help! Wizard stuff!


Advice


Hey guys,

I'm knee deep in my attempt at building a Wizard for a new ROTRL Campaign that's starting this coming Sunday.

I've built a fair share of Wizards in the past,but I'm trying to do something a little differently this time. I've fallen back in love with the thought of an Evoker, the new options that keep it being viable, a long with much more interesting damage spells are very compelling.

I've read a number of threads, and guides, and digested a ton of advice, however I'm trying to tailor it to my character concept and it's proving a little difficult.

For ROTRL I envisioned either a Tiefling Orphan that had recently graduated from Acadamae, and went on a pilgrimage to Sandpoint to research the Thassilonian empire, and possibly discover more about his origins, and the secret benefactor that had been funding his schooling.
He is obsessed with Emperor Xin (sp) and Sin magic before it was perverted, he bases his casting style and approach to magic off of his interpretation of Xin's examples. Diabolism is out, (GM wants me to play nicely with the others!) so I'm not sure where to go.

I have spoken with my GM and we're in to the concept of a Wizard with a Dip into Sorcerer for Tattooed Archetype to flesh out the Tattoo Magic of the area. I had initially thought of playing this character as a straight Conjurer, but with a level dip into sorcerer it seems to heavily favor Evocation..

My quandaries include, how would to build this character, feats etc, embracing the flavor of the campaign with out gimping his play-ability. The bloodlines for a Tiefling, for Fiendish Sorcery are both pretty bad, a little flavorful, but bad. This leaves others, like Draconic, I am just having issue trying to flesh out how much of a mongrel this character would be if I pursued Draconic/Elemental or something similar.
I am leaning towards keeping my Teleportation specialty, to keep some otherworldiness to him, survive ability, and versatility. however, Admixture just seems sooo great for an evoker. Also, I'm stumped on a fitting familiar. I don't know what might be a typical, and fitting familiar for a Varisian Tattoo/Thassilonian obsessed caster. Has any mentions of Xin's familiar been published?

Also, Anyone have good experience for spell selection as a low level evoker type?

Mechanical info: It is 15pt buy, and I am very open to maybe Human as well.

Thanks so much in advanc for any assistance!


Below is what I'm thinking about rolling with, anyone have experience with Crossblooding Sage? Would you suggest it for this character, since I am going Wizard for the remainder of his career. I just don't know if the benefit is tangible. I'm avoiding taking Primal(fire), since it seems a little OP coupled with Draconic.

Anderon
Human (Varisian) Sorcerer (Crossblooded, Tattooed Sorcerer, Wildblooded) 1
LN Medium Humanoid (human)
Init +3; Senses Perception +0
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Defense
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 Dex)
hp 7 (1d6+1)
Fort +1, Ref +1, Will +0
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Offense
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Speed 20 ft.
Melee Dagger -2 (1d4-2/19-20/x2) and
. . Net -6 ()
Ranged Sling +1 (1d4-2/x2)
Spell-Like Abilities Dancing Lights (3/day)
Sorcerer (Crossblooded, Tattooed Sorcerer, Wildblooded) Spells Known (CL 1):
1 (4/day) Burning Hands (DC 16)
0 (at will) Acid Splash, Prestidigitation (DC 14), Detect Magic
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Statistics
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Str 7, Dex 12, Con 12, Int 19, Wis 10, Cha 12
Base Atk +0; CMB -2; CMD 9
Feats Spell Focus (Evocation), Spell Specialization (Burning Hands), Varisian Tattoo (Evocation)
Traits Reactionary, Scholar of the Ancients
Skills Acrobatics -2 (-6 jump), Appraise +8, Bluff +5, Climb -5, Craft (alchemy) +8, Escape Artist -2, Fly -2, Knowledge (arcana) +11, Knowledge (history) +9, Ride -2, Spellcraft +10, Stealth -2, Swim -5, Use Magic Device +5
Languages Common, Draconic, Dwarven, Goblin, Orc, Thassilonian, Varisian
SQ arcane familiar nearby, bloodline tattoos, empathic link with familiar, familiar tattoo, mutated bloodlines (draconicgold dragon [fire], sage), share spells with familiar
Other Gear Silken ceremonial armor, Dagger, Net, Sling, Candle (10), Chalk (10), Chronicler's kit, Hammer, Pathfinder's kit, Piton (4), 44 GP, 9 SP
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TRACKED RESOURCES
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Dagger - 0/1
Dancing Lights (3/day) (Sp) - 0/3
Net - 0/1
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Special Abilities
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Arcane Familiar Nearby You gain the Alertness feat while your familiar is within arm's reach.
Bloodline Tattoos (Ex) Bloodline spells are cast at +1 caster level.
Draconic (Gold Dragon [Fire]) +1 damage per die for [Fire] spells.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Tattoo (Su) A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to ha
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Burning Hands) Pick one spell and cast it as if you were higher level
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

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I'm leaning towards going Wizard now for my first level, and seeing if me and the DM can work out a thematic approach to him uncovering his Sorcerous powers! I really wish that SMI was a little more friendly to the first level caster, it is really terrible, really terrible at first level.

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