| Cathulhu |
Why stop at beers? Give the DM a bit of rum or whiskey (or whatever)... the creativity and the tongue are set loose, the social interactions are lubricated, and courage grows in the heart like a little shrub in the sun grows into a sapling.
Some of the best campaigns I ran, ran because of such aids. OF course, it sounds as though the rest of your group probably couldn't handle such things with responsibility, but take the GM aside, and ply him with such goods. Watch him spread his leaves and blossom into Gygax incarnate.
blackbloodtroll
|
Why stop at beers? Give the DM a bit of rum or whiskey (or whatever)... the creativity and the tongue are set loose, the social interactions are lubricated, and courage grows in the heart like a little shrub in the sun grows into a sapling.
Some of the best campaigns I ran, ran because of such aids. OF course, it sounds as though the rest of your group probably couldn't handle such things with responsibility, but take the GM aside, and ply him with such goods. Watch him spread his leaves and blossom into Gygax incarnate.
Sarcasm?
| Mark Hoover |
Umm...I don't know about playing lit. I've had mixed results myself on both sides of the screens. I got tipsy, got brave, and pulled off an amazing straight faced bluff followed by a fireball/stinking cloud combo back in 1e (before this combo was officially ruled null). Then more recently I had some hyper-alcoholic beers (in comparison to a standard $2 bottle o' suds) while GMing and promptly fumbled my way through 2 (count 'em TWO) encounters in 5 and a half hours.
Bottom line - use the liver killers sparingly, if at all, outside the gaming table. Or at least, this is the advice I'm presribing myself and will therefore follow.