| Berselius |
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Vampire Hunter Prestige Class Details
Hit Die: d8.
Requirements: To qualify to become a Vampire Hunter, a character must fulfill all the following criteria.
Base Attack Bonus: +3
Skills: Knowledge (religion) 5 ranks.
Alignment: Must be chaotic, good, or lawful (cannot be evil).
Special: Must have the Sun Strike class feature.
Class Skills: The inquisitor’s class skills are: Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Heal (Wis), Intimidate (Cha), Knowledge (arcana) (Int), Knowledge (dungeoneering) (Int), Knowledge (nature) (Int), Knowledge (planes) (Int), Knowledge (Religion) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Stealth (Dex), Survival (Wis), and Swim (Str).
Skill Ranks per Level: 6 + Int modifier.
Table: Vampire Hunter
Level BAB Fort Ref Will Special Spells
1st +0 +2 +0 +2 Hunter of the Dead +1 Inquisitor class
2nd +1 +3 +0 +3 Detect Undead +1 Inquisitor class
3rd +2 +3 +1 +3 +1 Inquisitor class
4th +3 +4 +1 +4 Death Dodger +1 Inquisitor class
5th +3 +4 +1 +4 Sealed Life +1 Inquisitor class
6th +4 +5 +2 +5 +1 Inquisitor class
7th +5 +5 +2 +5 Positive Energy Burst +1 Inquisitor class
8th +6 +6 +2 +6 Spurn Death’s Embrace +1 Inquisitor class
9th +6 +6 +3 +6 +1 Inquisitor class
10th +7 +7 +3 +7 True Death +1 Inquisitor class
Hunter of the Dead (Su): At 1st level, a Vampire Hunter gains a +2 sacred bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival against undead. She also gains a +2 sacred bonus on weapon attack and damage rolls against undead. Finally, a Vampire Hunter may make Knowledge skill checks untrained when attempting to identify the abilities and weaknesses of Undead.
Detect Undead (Su): At 2nd level, an inquisitor can use detect undead at will.
Death Dodger (Ex): At 4th level, a Vampire Hunter gain a +4 dodge bonus to AC against undead.
Sealed Life (Su): At 5th level, a vampire hunter gains a +4 sacred bonus on saves against all death spells and magical death effects.
Positive Energy Burst (Su): At 7th level, once per day a Vampire Hunter can unleash a 30-foot burst of positive energy as a standard action. Any undead within the burst must make a Reflex save (10 + ½ the Vampire Hunter’s level + the Vampire Hunter’s charisma modifier) or take 1d6 points of damage per two levels of the Vampire Hunter and be blinded for 1d4 rounds. A Reflex save halves this damage and negates the blindness.
Spurn Death’s Embrace (Su): At 8th level, a Vampire Hunter becomes immune to an undead’s create spawn ability (she instead treats her death as normal and can be raised or resurrected via regular means). Furthermore, this ability permanently prevents the Vampire Hunter’s corpse from being animated as an undead (via arcane or divine magic).
True Death (Su): At 10th level, any undead with the rejuvenation supernatural ability that is reduced to negative hit points by the Vampire Hunter is reduced to burnt ash and is truly slain and will never return to haunt the world (or the Planes) again. Any item in need of destruction to render the undead permanently gone (such as a Lich's phylactery) is automatically destroyed along with the Lich (no matter what spells are cast upon the phylactery itself).
| gamer-printer |
I see you don't have a six level ability - why have a dead level?
Another ability you could confer somewhere, is allowing your slayer to shut down one special ability being used against you or your allies. The Tajiya (samurai archetype) from Way of the Samurai has this for an ability.
Tajiya's Banner:
At 5th level, a tajiya's banner becomes a symbol of resistance to her allies and companions. As long as the tajiya's banner is clearly visible, all allies within 60 feet receive a +1 morale bonus on saving throws against spells, spell-like abilities, and supernatural abilities from the tajiya's dedicated foes (aberrations, outsiders and undead).
Tajiya's Greater Banner:
At 14th level, a tajiya's banner becomes a rallying call to her allies. The bonus to saving throws granted by the banner increases to +2. In addition, while her banner is displayed, the tajiya can spend a standard action to wave the banner through the air, granting all allies within 60 feet an additional saving throw against any one spell or effect that is targeting them that was applied by one of the tajiya's foes (aberrations, outsiders and undead). This save is made at the original DC. Spells and effects that do not allow saving throws are unaffected by this ability. An ally cannot benefit from this ability more than once per day.
You could work in something like that into your list of abilities.
In my game, I wouldn't allow the True Death (Su) ability, at least not as it might apply to ghosts. In Kaidan (Japanese horror setting from Rite Publishign), ghosts are extra powerful, and laying it to rest is half the fun and adventure of putting them down. If you could bypass the 'lay to rest' of a rejuvenating ghost, that might kill half the adventure - what fun is that?