Weirdo
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Stem the Tide wrote:
At 8th level, the cavalier receives Stand Still as a bonus feat, even if he does not meet the prerequisites. Instead of making a combat maneuver check to stop the creature from moving, a cavalier with this ability can elect to make a normal attack instead. If the attack hits and deals damage, the target must stop moving, just as if the cavalier had made a successful combat maneuver check.
Stand Still wrote:
When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.
Are there any advantages to Stem the Tide besides being able to deal damage at the same time and getting the feat for free?
For example, does Stand Still normally not use weapon modifiers on the attack rolls?
Weirdo
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Right, because the Str bonus and size modifiers added to CMD tend to favour the defender. That plus the damage sounds like a nice benefit, but not overwhelming as it might be if Stand Still normally didn't allow weapon enhancement to apply to the maneuver (which would make Stand Still very difficult to use normally).