Sneak Attack Critical Feat


Homebrew and House Rules

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Sneak Attack Critical

Prerequisite: Sneak Attack Class Feature

Benefit: When you successfully confirm a critical hit on an attack which would do sneak attack damage, double the sneak attack damage as well.

Normal: Sneak attack dice are not multiplied on a critical hit.

What do you think about this feat? Is it too weak? Too powerful?

It always just bugged me that I think of Rogues as the sort who'd want to specialize in getting in critical hits (at least flavor-wise), but their actual class abilities just don't lend themselves to that. The primary reason for this, I feel, is that Sneak Attack dice don't double on critical hits.


It won't be too powerful if you have it require 19th level, because that's when wizards become reality benders.

Imagine a catfolk rogue getting 6 sneak attack crits at level 20.

That's 120d8+24 with goggles before and modifiers. That's..a lot of damage but...the wizards man.

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