| garvdart |
Ghost Step (Su): As a swift action, a ninja with this trick can pass through walls as if she were a ghost. Until the end of her turn, she can pass through a wall or other surface that is up to 5 feet thick per level as if she were incorporeal. She must exit the solid material by the end of her turn. Each use of this ability uses up 1 ki point.
Can I use ghost step a swift action too avoid damage from falling or a set of traps, or use it too pass through a battlefield unscathed,ie too get too a flanking position? Kinda new too pathfinder and was just wondering about the ability and possible ways too use it.
| mplindustries |
The ability specifically states it can be used to pass through walls--not floors. Plus, if you just fell through the floor, I mean, you'd keep falling. This would just delay the inevitable, and in fact make the fall worse when you finally hit something you didn't ghost through.
It does not let you avoid AoOs, move through other creatures, take less damage from attacks, or avoid traps in anyway. It does literally only what it says it does, which is pass through walls.
That said, you could, at a high enough level, use it cleverly to do what you're looking for. For example, if you have a hall of traps, you could just ghost step through the wall, walk in the wall down the length of the hallway (if you're high enough level), and then step out on the end of the hallway. The same could work for avoiding AoOs, as long as there's a wall nearby.
| garvdart |
if It takes the same action to cast featherfall than maybe but if not I would say definitely no. So i guess thats better chance of no than yes.
sounds good after i thought about it for a second I still have too slow down for the falling part, but traps and battlfield I think that would be a enitrely different ballgame...ie if I see the traps first too avoid, so I can get through the corridor too disarm the trap. Battlefield ie my cleric and wildlings summons are infront of me engaging a creature...can I go straight through them all too get into flanking position?
| garvdart |
Conundrum wrote:if It takes the same action to cast featherfall than maybe but if not I would say definitely no. So i guess thats better chance of no than yes.sounds good after i thought about it for a second I still have too slow down for the falling part, but traps and battlfield I think that would be a enitrely different ballgame...ie if I see the traps first too avoid, so I can get through the corridor too disarm the trap. Battlefield ie my cleric and wildlings summons are infront of me engaging a creature...can I go straight through them all too get into flanking position?
Thanks for the heads up...just wasn't sure if the walls were "concrete" so to speak mp...however; a floor is just a horizontall wall..so could i also drop through the floor " ie i know there is a floor beneath me"?
| Snapshot |
Ghost Step (Su): As a swift action, a ninja with this trick can pass through walls as if she were a ghost. Until the end of her turn, she can pass through a wall or other surface that is up to 5 feet thick per level as if she were incorporeal. She must exit the solid material by the end of her turn. Each use of this ability uses up 1 ki point.
Can I use ghost step a swift action too avoid damage from falling or a set of traps, or use it too pass through a battlefield unscathed,ie too get too a flanking position? Kinda new too pathfinder and was just wondering about the ability and possible ways too use it.
1:) Ghost Step is a [Swift Action] not an [Immediate Action]
2:) Movement: You can only move as you normally could. You are not granted flight no(Up or Down) floors are not walls. That is Ethereal.3:) Devil's Advocate: As written the trick does not say including all possessions therefore all items not ghost touch would fall to the floor when this trick is used.
4:) While you can use it to gain flank position you would not be able to attack as the Incorporeal condition persists until the end of your turn.
5:) Don't forget the impact of Incorporeal on your AC (No Items, Armor,Natural Armor,Deflection,etc) Gain CHA bonus to AC
not have a physical body. Incorporeal creatures are immune
to all nonmagical attack forms. Incorporeal creatures take
half damage (50%) from magic weapons, spells, spell-like
effects, and supernatural effects. Incorporeal creatures
take full damage from other incorporeal creatures and
effects, as well as all force effects.
body. It can be harmed only by other incorporeal creatures,
magic weapons or creatures that strike as magic weapons,
and spells, spell-like abilities, or supernatural abilities. It
is immune to all nonmagical attack forms. Even when hit
by spells or magic weapons, it takes only half damage from
a corporeal source. Although it is not a magical attack, holy
water can affect incorporeal undead. Corporeal spells and
effects that do not cause damage only have a 50% chance
of affecting an incorporeal creature (except for channel
energy). Force spells and effects, such as from a magic
missile, affect an incorporeal creature normally.
An incorporeal creature has no natural armor bonus
but has a deflection bonus equal to its Charisma bonus
(always at least +1, even if the creature’s Charisma score
does not normally provide a bonus).
An incorporeal creature can enter or pass through solid
objects, but must remain adjacent to the object’s exterior,
and so cannot pass entirely through an object whose space
is larger than its own. It can sense the presence of creatures
or objects within a square adjacent to its current location,
but enemies have total concealment (50% miss chance)
from an incorporeal creature that is inside an object. In
order to see beyond the object it is in and attack normally,
the incorporeal creature must emerge. An incorporeal
creature inside an object has total cover, but when it
attacks a creature outside the object it only has cover, so a
creature outside with a readied action could strike at it as
it attacks. An incorporeal creature cannot pass through a
force effect.
An incorporeal creature’s attacks pass through (ignore)
natural armor, armor, and shields, although deflection
bonuses and force effects (such as mage armor) work
normally against it. Incorporeal creatures pass through
and operate in water as easily as they do in air. Incorporeal
creatures cannot fall or take falling damage. Incorporeal
creatures cannot make trip or grapple attacks, nor can
they be tripped or grappled. In fact, they cannot take
any physical action that would move or manipulate an
opponent or its equipment, nor are they subject to such
actions. Incorporeal creatures have no weight and do not
set off traps that are triggered by weight.
An incorporeal creature moves silently and cannot be
heard with Perception checks if it doesn’t wish to be. It has
no Strength score, so its Dexterity modifier applies to its
melee attacks, ranged attacks, and CMB. Nonvisual senses,
such as scent and blindsight, are either ineffective or only
partly effective with regard to incorporeal creatures.
Incorporeal creatures have an innate sense of direction
and can move at full speed even when they cannot see.
no physical body. An incorporeal creature is immune
to critical hits and precision-based damage (such as
sneak attack damage) unless the attacks are made using
a weapon with the ghost touch special weapon quality. In
addition, creatures with the incorporeal subtype gain the
incorporeal special quality.
| Snapshot |
You don't become incorporeal at all, you get only the singular ability to pass through a wall as if you were incorporeal. That's not the same thing, so #4 and #5 would not be a concern.
I also don't think #3 should be a problem unless your GM is a douche.
Incorrect it says pass through walls as if she were a ghost. And as if she were Incorporeal.
I asked at gen con at a panel for a definition of [as if] and was told that it means all conditions of the "as if" apply unless stated differently. [As if incorporeal means Incorporeal]
Annoyingly that means that [as if a Ghost means Ghost] by the RAW you become an Undead until the end of your turn. "They need to stop using confusing fluff in the rule description"
Note also the use of the singular(?)only one horizontal surface/wall or as many as possible in your move?
Words mean things, I wish they would use less ambiguous ones. I hate [as if] with no clear definition, it can change every time it's used
I vote we ban [as if] for all time.
Rant over.
| AXThorn |
Hello all. I know this is an old thread but I have just created my first Ninja (playing in the Shattered Star AP) and have selected Ghost Step. I have read your comments above and feel that some people are missing the 'intent' of the trick. Lets take a slightly legalese approach and break it down to it's elements:
Ghost Step (Su): As a swift action [swift action as stated in the rules],
a ninja with this trick can pass through walls [walls would generally indicate man made structures, ie not natural however this is not the intent and in this case 'wall' would mean any vertical or near vertical surface.. not floor... BUT READ ON]
as if she were a ghost.[is an informal conjunctive... i think... meaning displaying the characteristics of but not the same as.. if the incorporeal form was the 'same' as a ghost it would read 'same'. In this instance it is not 'same' but they are using the reference to a ghost to try to describe how it would appear]
Until the end of her turn,[this does not suggest the incorporeal form must continue until x feet have been reached. A move can cease at any point up to the max move distance. Just because a character can move up to 30 feet, it does not mean they have to]
she can pass through a wall or other surface [oh! there it is, the clarification.. now it says 'any other surface' that is up to 5 feet thick per level [ok so now we are clear that this trick can be used on ANY surface UP TO 5 feet per level. No ambiguity there.]
as if [there it is again] she were incorporeal. She must exit the solid material by [by, meaning UP TO the end, not AT the end]
the end of her turn. Each use of this ability uses up 1 ki point.
Sorry I got a bit carried away there, but I hope any readers understand the points I have raised. The 'intent' of this trick is simple. A ninja can pass through any surface up to a maximum distance dictated by their level. They are considered incorporeal whilst passing through the surface. So in a combat situation just consider the wall as not there.