| StreamOfTheSky |
You can only use one style at a time unless a Master of Many Styles, so unless you went with that archetype, I would say it is not beneficial enough to justify spending the feats.
I would go MoMS, take Snake Style as one of my odd level feats either before entering or at the same level I enter, and use the bonus feat to immediately grab Snake Fang, the feat that single0handedly makes snake awesome.
Just my opinion, though.
| Zerumm |
You can only use one style at a time unless a Master of Many Styles, so unless you went with that archetype, I would say it is not beneficial enough to justify spending the feats.
I would go MoMS, take Snake Style as one of my odd level feats either before entering or at the same level I enter, and use the bonus feat to immediately grab Snake Fang, the feat that single0handedly makes snake awesome.
Just my opinion, though.
I had thought of MoMS though that particular archetype cancels out Flurry of Blows, as well Flowing archetype would let me possibly take advantage of using my sneak attack from its 2nd lvl ability.
| Zerumm |
The base build thus far is this. The GM had us do a different setup having 3 negative lvl stuff, just odd.
-3: Unarmed Strike / +1 Fort Sv / 1d12 HP
Trait: Nonchalant Thuggery
-2: Fluid Nature (Ex) / +1 Ref Sv / 1d10 HP / +1 BaB
Feat: Skill Focus - Sleight of Hand
-1: Combat Reflexes / +1 Will Sv / 1d8 HP
----------------------------------------------------------------------
1st: Sneak Attack +1d6 / Measure the Mark (Ex)
Feat: Dodge, Sap Adept
Trait:
2nd: Evasion / Talent: Finesse Rogue - Unarmed
3rd: Sneak Attack +2d6 / Stab and Grad (Ex)
Feat: Mobility
4th: Uncanny Dodge / Ability Point +1 Wis
Talent: Weapon Training - Unarmed
5th: Sneak Attack +3d6 / Feat: Sap Master
6th: Talent: Bleeding Attack, Combat Trick - Panther Style
7th: Sneak Attack +4d6 / Feat: Panther Claw