Diseases


Rules Questions


I am running anniversary edition of RotRL and PCs were exposed to multiple disease. I don't know how to handle this situation.
1. When a PC makes save against a disease from a rat for example. Is he immune to disease from that rat for 24 hours, or despite of the successfull 1st save, he has to make new save each time the rat bites him?
2. What is the situation if a PC contracted (failed save) multiple (different type) diseases? For example filth fever from a rat, ghoul fever from a ghol, vorel's legacy from hounted house? He must roll 3 saves on each day or shall I count only the strongest disease? All 3 of them lowers Constitution, so 3 failed save on them on next morning and it will be impossible to make those save anymore.


This is my understanding:

1) No. I can't say that I've seen anything in the rules about a blanket immunity.

2) Sucks to be that guy. You have to save against each disease separately and failing one will make the next one harder to save against. I recommend seeking medical attention from the local church.


This is off the top of my head.

1. Every new exposure to the disease requires a saving throw. If he has already caught the disease, then it doesn't matter unless it's a day later. A failed save in that case means the disease duration is extended to match the new exposure. I may be confusing things with poisons here.

2. All different diseases stack and require separate saves. So yes, the PC is in serious trouble without remove disease.


Gwaihir Scout wrote:

This is off the top of my head.

1. Every new exposure to the disease requires a saving throw. If he has already caught the disease, then it doesn't matter unless it's a day later. A failed save in that case means the disease duration is extended to match the new exposure. I may be confusing things with poisons here.

2. All different diseases stack and require separate saves. So yes, the PC is in serious trouble without remove disease.

Even with Remove Disease, that guy is in trouble. Since the spell now requires a caster level check against the save DC of the disease, Vorel's Phage is particularly nasty. Even with a 6th level caster (about the highest you're likely to have when you encounter the phage) they'll need a 14 on the roll to remove it.


Would you allow to memorize and cast Bear's Endurance before saves are rolled to help a successfull save?


Shadan wrote:
Would you allow to memorize and cast Bear's Endurance before saves are rolled to help a successfull save?

Although i don't think that's strictly permissible by the RAW, i'd be inclined to allow it as the character is in pretty dire straits.

Sczarni

Bear's Endurance lasts few minutes and players can't really "guess" when they make save vs disease. I wouldn't permit it.

There is plenty of different ways to shrug away the disease. Antiplague for only 50gp grants +4 alchemical bonus on save and/or grants additional save. Tending to character (DC 15 Heal check if I remember right), grants character +4 bonus on save vs disease.

Shadow Lodge

The DC for tender is the DC of the spell. But a cleric with a few ranks of heal should be able to do that no problem.

I the mean time help them out a little. The town owes them and the temple loves what they are doing right now. Let the High priest cast it a few times at cost because of the good work they are doing.


I one save per disease you can not be infected with the same disease more than once.


Seriphim84 wrote:

The DC for tender is the DC of the spell. But a cleric with a few ranks of heal should be able to do that no problem.

I the mean time help them out a little. The town owes them and the temple loves what they are doing right now. Let the High priest cast it a few times at cost because of the good work they are doing.

From PRD

http://paizo.com/pathfinderRPG/prd/skills/heal.html#_heal

Treat Disease: To treat a disease means to tend to a single diseased character. Every time the diseased character makes a saving throw against disease effects, you make a Heal check. If your Heal check exceeds the DC of the disease, the character receives a +4 competence bonus on his saving throw against the disease.

But it dose not cure the disease.


The big problem they are not in town. Even if they go back to Sandpoint, there is no high level cleric at all. So they are on their own pretty much. Yes, they can get a +4 save with treat disease and their cleric can negate some constitution losses with Lesser Restoration, but Vorel's Phage has DC20 which is very hard. Also ghoul fever from ghast has DC 16. They are 4 of them: sorcerer, cleric, ranger, bard. All of them are sick, 3 of them with Vorel's disease, 3 of them with ghoul fever, 2 of them with filth fever. It will be hard to cure them, but I will obey to rules and we will see what happens.


Wow. That's problematic. Maybe you could be nice and hide a scroll with 10 copies of remove disease in Vorel's workshop. Or have a higher-level cleric visiting Father Zantus when the PCs get back to Sandpoint.

Sczarni

Where exactly did you find that DC for Vorel's Phage is 20?
Common ghast DC for ghoul fever is 15 unless he has more HD.


Gwaihir Scout wrote:
Wow. That's problematic. Maybe you could be nice and hide a scroll with 10 copies of remove disease in Vorel's workshop. Or have a higher-level cleric visiting Father Zantus when the PCs get back to Sandpoint.

better yet, have their mothers show up in town with homemade chicken soup.


Malag wrote:

Where exactly did you find that DC for Vorel's Phage is 20?

Common ghast DC for ghoul fever is 15 unless he has more HD.

I was wondering about this myself.

Vorel's Phage:
Vorel’s Phage: Bite—injury or ingestion; save Fort DC 11; onset 1 day; frequency 1/day; effect 1d4 Cha damage and 1d4 Con damage; cure 3 consecutive saves

Disease Sources:
Getting it from the rat is DC 11.
From the portrait haunting is DC 15.
Rat swarms is DC 12.
Touching the fungus is a DC 20. Eating it is a DC 24. Plus, you immediately take the first ability damage.

So it can indeed be a DC 20, and those that have it already have lowered constitution.


Gwaihir Scout wrote:
Malag wrote:

Where exactly did you find that DC for Vorel's Phage is 20?

Common ghast DC for ghoul fever is 15 unless he has more HD.

I was wondering about this myself.

** spoiler omitted **

** spoiler omitted **

So it can indeed be a DC 20, and those that have it already have lowered constitution.

I am not sure if Vorel's Phage DC after the onset time depends on the source or not?

Spoiler:
So if the source is a rat then next day DC should be 11, and if the source was the fungus DC on next day should be 20 or 24? Is this correct?


The SRD wrote:
Save: This gives the type of save necessary to avoid contracting the affliction, as well as the DC of that save. Unless otherwise noted, this is also the save to avoid the affliction's effects once it is contracted, as well as the DC of any caster level checks needed to end the affliction through magic, such as remove curse or neutralize poison.

Medically, it probably shouldn't matter where it came from once it's gotten a foothold in your system, but that would require every disease to have its own listing, which is a hassle.

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