Help with a Wizard build


Advice


All,

tl;dr ... not sure of which way to go on a Wizard build. Leaning toward a Dazing Ball Lightning build.

I have posted some other build requests recently, for distant/upcoming games. But now I am thinking that in the game I am playing currently, I may retire my Goblin Sorcerer. He rocks actually, but I am getting physically fatigued, and somewhat mentally fatigued, constantly doing the voice. So I am considering making a long term Wizard build to replace him in my CURRENT game.

So ... I am not sure what to shoot for. I kinda want to be a Diviner and have Improved Initiative and the +4 init dinosaur and a high Dex. Honestly, my Goblin Sorcerer (Sage) has a fantastic initiative too, but I kinda want to be egregious with it.

I also want to focus on control. Even though I am a Diviner (or planning on it, for the initiative bonus), I am almost tempted to boost Spell Focus to Conjuration for the stuff like Grease and the other few control spells.

But on the other hand, I really love blasting. But whereas my Goblin was all about blasting (and summons) I think I want to go with blast-control on this guy. Just because I like blasting, but I think if I could get some control out of it, rather than supreme damage, I might like that more.

So, I am leaning towards a Human for the extra feat (which I kinda resent, as I would prefer an Elf but I need the feat to squeeze stuff in) with this build:

Point Buy) 25 points (there are only 3 PCs so we use higher point buy)
Dex) prob 16 (+3 init)
School) Divination (+1 init, will grow every other level, +LVL/2)
Familiar) Compsa..dinosaur thingy (+4 init)
Trait) Reactionary (+2 init)
Trait) Magical Lineage (ball lightning)
HUMAN) Improved Initiative (+4 init)
1st) Combat Casting
3rd) Spell Focus: Evocation
5th) Greater Spell Focus: Evocation
WIZ5) Persistent Spell
7th) Elemental Focus: Lightning
9th) Greater Elemental Focus: Lightning
WIZ10) Dazing Spell
11th) Spell Penetration
13th) Greater Spell Penetration
WIZ15) Quicken Spell
15th) Spell Perfection: Ball Lightning

This would eventually let me cast Dazing Ball Lightning with impunity, with +8 to my DC for the damage and the daze, and folks in metal armor have -4 to the saves also.

Prior to that, I would just be a generalist and throw out all the control and/or buffing I can using my high initiative (which will start at +14 and by level 15 should be +20, not counting magic items that could possibly buff it).

Does this seem like an adequate approach?

In a way, I wish I had room for Craft Wand, and I wish I had room to get all of the above AND craft wand AND be an Elf AND have Breadth of Experience. But hey. :)

Anyway, thoughts on this build? Any different recommendations?

Thanks!


Also, with a 25 point point-buy, and being human, I am thinking of:

Str 10, Dex 16, Con 14, Int 19, Wis 08, Cha 09.

Does that sound OK?


there was a thread here a couple of weeks ago about a rime fireball wizard. Concept seems quite similar so maybe you should look it up for a comparison


i think your overdoing it for.. if you want to play a high initiative diviner i suggest playing it more of a controler type and go for CC and Buffs(party)/debuffs.. If you wanna play a blaster go evocation/admixture.. With imp int., compy fam, reactionary and dex mod ull still have the highest intiative mod on the table plus the ability switch energy types of your spells(which really helps when ur vs specific energy resistances) and a decent boost to damage as well..
If you really wanted to get buck wild go 1 level crossblooded sorc. orc/blue dragon and the rest the way evocation(admixture) and recieve +2damage per dice rolled +1/2lvs..


The extra feat for a human is not needed in this build. The Elven Magic already gives you the same benefit as spell penetration and stacks with spell penetration so you don't need the greater version. You can take it for an extra +2 (+6 Total) if you want but an elf with spell penetration is the same as a human with greater spell penetration.

If you play the Elf consider going with the Spellbinder archetype. Having one spell per spell level that you can convert other spells to is a huge advantage for someone specializing in a specific spell. Just make sure you take heightened spell to raise the DC of the saving throw when using higher level slot this is going to increase the DC of the save more than any of the focus feats.


Cool. Spellbinder. I will check it out, thanks!

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