Questions about Ultimate Combat's Wound & Vigor Points


Rules Questions


Hi:

When tackling already made characters/critters, like NPCs/critters from published adventures, how does one go adapting hit points to Wound/Vigor points, pray tell?

I just can't get my head wrapped round this...

THANKS!
QVA!


Next time you make a thread, please don't caps lock half of the title or bold most of the first post. Anyway, on to answering your questions. I'll provide an example at the end by converting a Balor's HP into Wounds and Vigor.

Since Vigor points are based on the creature's Hit Dice without their Constitution Modifier, just subtract the static modifier the creature has from its HP. That'll give you its Vigor.

Wound Points are based entirely on a creature's Con score. Double it, to be exact. So, you take that creature's Con score and double it, and that gives you how many Wound Points it has. Don't forget to give it one more wound per Hit Die if it has Toughness. The creature has a wound threshold equal to its Con score, which determines when it goes unconscious and starts bleeding out.

Example with a Balor:

A Balor has 370 HP (20d10 + 260) Since that 260 is coming entirely from its Constitution, ditch it, leaving it with (370-260) 110 Vigor.

The Balor has 36 Con, so it has 72 Wound Points, with a threshold (the amount of wounds left where it falls unconscious) of 36.

If the Balor had Toughness, it's Vigor would stay the same (110), but it would instead have 92 Wound points (72 from double Con, +1 per hit die) and a threshold of 36 still.


"Next time you make a thread, please don't caps lock half of the title or bold most of the first post."

Hi:

Why?

Thanks for the clear-up.
QVA!

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