Sap Master Shenanigans


Rules Questions


First time poster, I was just going through the pfsrd and I noticed a pretty gruesome combo so I'm not really sure if it works.

1d6(shortbow)+5(enhancement bonus)+4(strength bonus)+1d6(merciful enchantment)+20d6(sneak attack doubled with sap master)+40(sap adept) = 121 avg dmg

+15(hasted)/+15(flurry of blows)/+15/+10/+5

So if all attacks hit then the average damage of this at level Ninja 19/Monk(zen archer) 1 is 605.

Grappling with sap adept, sap master, strangler & pinning knockout:

1d4(sai)+5(enhancement bonus)+4(strength)+20d6(sap master sneak attack)+40(sap adept)x2(pinning knockout)= 243 dmg + (20d6+40 strangler+ sap adept + sap master) = 353 dmg

This can be modified to get quite a bit higher as well by taking all the other classes which gives sneak attack +1d6 at first level.

I just wanted to check see what you guys thought about this, since I'm probably not doing all of this correctly.

Dark Archive

well the problem I see with this is the short bow deals piercing damage not bludgeoning so you can not use the sap feats, unless you use special arrows.


Sorry, yes. You would be using blunt arrows.


He could just use blunt arrows, and with a merciful bow they'll qualify for the sap feats (without the normal -4 penalty for nonlethal or taking the Bludgeoner feat.)

edit: ninja'ed

Grand Lodge

Doing something crazy at 20th level is not grand feat.


Yes, it is too good to be true. Unlike the normal qualifications for sneak attack damage, sap master damage requires that the target is flat-footed. This is a lot more difficult to achieve than just denying the target a Dexterity bonus to AC.

I know the build is still feasible for melee but you will have to invest heavily in feats that allow you to catch your opponent flat-footed. I'm not sure if it works for a ranged build.


blackbloodtroll wrote:
Doing something crazy at 20th level is not grand feat.

This is a rules check.


c873788 wrote:

Yes, it is too good to be true. Unlike the normal qualifications for sneak attack damage, sap master damage requires that the target is flat-footed. This is a lot more difficult to achieve than just denying the target a Dexterity bonus to AC.

I know the build is still feasible for melee but you will have to invest heavily in feats that allow you to catch your opponent flat-footed. I'm not sure if it works for a ranged build.

It isn't too difficult with a ranged weapon, ninja invisibility and sniping with the stealth skill.

Shadow Lodge

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Ah, but being invisible does not make your targets flat-footed. It denies them their dex bonus, but that is different than being flat-footed.


If you want to maximise sneak attack damage with the sap feats, you might want to look at the Vivesectionist Beastmorph Alchemist. This is like combining sneak attack sap damage with a barbarian's rage damage. It would add up to insane amounts of damage by level 20.


Eric Clingenpeel wrote:
Ah, but being invisible does not make your targets flat-footed. It denies them their dex bonus, but that is different than being flat-footed.

Yes, this is true. I only mentioned the invisibility for a +40 sneak so that you could snipe with stealth skill and still have a high sneak check.

With that in mind, you could use surprise round & first round of combat (assuming you go first) to make your attacks, couldn't you?


You basically need to use Shatter Defenses to make things flatfooted after round 1. Which means you probably want to be a Rake Rogue to generate demoralization on sneak attacks.

Having a melee friend with Distracting Attack rogue talent from a 2 level rogue dip is also a method to get Sap Master.

Sczarni

Your math is wrong as a result of applying the feats in the incorrect order. Sap Adept would only give you +20 damage, not +40 as a 19th level Ninja only gets 10d6 Sneak Atack.

Then you apply benefits of Sap Master (as long as your foe is Flat Footed). You do not retro-actively go back and increase Sap Adept damage.

I had this explained to me by James Jacobs in the "Ask James Jacobs" thread - id post the link but I suck at copy & paste while posting from my phone. Sorry.

You can also bump up the static damage bonus by adding Knockout Artist and using Unarmed Strikes.

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