
![]() |

PFS legal but with 3 traits:
str 16
dx 14
cn 13
iq 10
ws 14
ch 14
Race: angelkin {angel blooded Aasimir}
Alternate Racial Traits
Scion of Humanity
Truespeaker
Traits
Mizuki Hikari Rebel
Dangerously Curious
adopted by tiefling prolong magic
1st level
1 Divine Hunter paladin
Feat Toughness
Class Precise Shot
2nd level
1 monk
Class: Dodge
3rd level
2 monk
Power Attack
Class: Improved Grapple
4th level
2 Divine Hunter paladin
5th level
3 monk
Deadly Aim
6th level
1 Champion Of Irori
7th level
2 Champion Of Irori
Extra KI
8th level
3 Champion Of Irori
9th level
4 Champion Of Irori
Extra KI
10th level
5 Champion Of Irori
11th level
6 Champion Of Irori
Extra KI
I kind of went overboard on the extra ki because i think i can afford a ring of Ki Storing and have each one pay off in the form of 2 smites. For the 5th level feat I had hard time picking between Quick Draw and the Deadly Aim. Can anyone suggest any changes?
Edit: just added alternate racial traits.

Rycaut |
Well a few quick reactions:
1) "adopted by tiefling" for an Angel Blooded Aasimar is fairly against flavor if possibly legal by RAW. Personally I'd do something else (I'm guessing you have a book for a bonus trait?)
2) Though many enemies faced in PFS play are Evil, realize that especially at higher levels you will also encounter a LOT of non-evil monsters (elementals, constructs, vermin and more) so focusing only on having a LOT of smites probably is sub-optimal at higher levels of PFS play.
What weapon(s) are you planning on using? Are you planning on wearing armor or emphasizing being a mobile monk? As a monk using unarmed strikes Quick Draw isn't very helpful - and as a monk you are always threatening - I don't think Quick Draw gets a monk very much - deadly aim is quite potent.
Also note that with a 10 INT you will have very few Skill ranks in anything other than Knowledge or Linguistics (you will have 18 or 19 skill ranks - depending on what you choose as your favored class - assuming you put that bonus entirely into skill ranks) meaning that you have at most 9 points to put in skills other than Knowledges or Linguistics. Not critical but something to watch.
Personally I would rather spend feats for things more flavorful and flexible than just extra Ki - I'd either invest a few more feats into archery feats (Point-blank shot, rapid shot, multishot etc) if you have the right stats (not sure you do) or I'd look at other options to give my character more flavor and more color.

![]() |

Thanks Rycaut the story behind the adopted by tiefling trait is that my character is from Chu Ye and was adopted by an oni spawn tiefling who recognized what he was and wanted to raise him to overthrow the Oni rulers of Chu Ye. It definitely cuts against the Angel spawn Stereotype and I almost always play characters that defy their racial/class stereotypes.
The smite thing is a good point. It helps some that as a COI i will be able to smite chaos as well as evil but that sure won't help against the neutral hungry stuff.
Paladin weapon proficiencies net him 10 more monk weapons from UC. Initially he will flurry with a Sansesukon {d10 19-20/x2} and an unarmed kick. It is partially because of all the new monk weapons from UC the paly levels grant I was thinking quick draw could be good. That and busting out with weapons to get around DR but the smites take care of a lot of that.
Definitely no Armor. I would get no use out of any of the monk abilities that continue to level as a COI in armor. I plan on using a wand of mage armor to supplement the ws/dx/monk AC.
Monk will be the favored class but that is only going to net me 3 hp. The skill situation isn't great but i will net 40 skill points through level 11 though. {monk 3 X 4 + paladin 2 X 2 + COI 6 X 4} I would like to go higher but every other stat has class abilities leveraged in it.
I am definitely amenable to doing something other than the extra KI at 7, 9 and 11 but i see him more in the tank role than in the striker role so I don't see myself boosting DX and taking more ranged feats. I would consider other feats to give the character more options as a tank but I am trying to optimize a Champion of Irori and that is no easy task. I don't think there is a lot of room here to spend feats on color and still have a character that can Tank through some of the rougher mods. I was thinking more along the lines of Greater Grapple or other things in the Unarmed combat tree instead of the Extra Ki. Those would def be better against the non evil non chaotic foes.

![]() |

Hrrrm I could do a striker build if I traded the STR and DX. Would have to go with a different Aasimir bloodline to have the point buy work but that is not a huge thing.
Don't know if i want another striker though. I already have a mid level Zen Archer and a mid level Divine hunter so im not sure im ready to start a new striker. Will prolly build one if only as a mental exersize anyway.

![]() |

Well a few quick reactions:
1) "adopted by tiefling" ... possibly legal by RAW.
I do still like the flavor here but the RAW comment got me thinking and
"Prolong Magic: Whenever you use a spell-like ability gained through your tiefling heritage, it automatically acts as if affected by the Extend Spell metamagic feat."
So not legal as i would be applying to something gained from Aasimir heritage. I am going to change that if anyone has any suggestions for the new trait I would love to hear them. I am sticking with being raised by a rebel in Chu Ye but I am not certain I want to stick with adoped by a tiefling now.
Thanks again Rycaut that is exactly the kind of thing i was looking for.

Rycaut |
Well one trait I think is always fun for divine casters and might be really flavorful for an Aasimar Paladin would be Birthmark (http://www.d20pfsrd.com/traits/faith-traits/birthmark) - a Faith trait, birthmark acts as your divine focus and you get a bonus on saves versus Charms or Compulsions (but a Paladin probably doesn't need a lot of bonuses to saves).

![]() |

Yeah the saves on this build are insane
+10/+8/+10 at 4th level and all monk progression from there.
Looking at Traits now. The one I like the best so far is the Silver Crusade faction trait "Unorthodox Strategy". +2 on Acrobatics checks to avoid AOO's moving through threatened squares. Very monkish.
This guy will be giving up spellcasting. He goes in to COI with only two Divine Hunter levels and his spellcasting will not be leveled by the prestige class.
Anyway still thinking over traits.

![]() |
1 person marked this as a favorite. |
Personal, I have made a quite cool Champion of Irori, although, he is human, and only use unarmed strike, my build looks like this
Str – 14 (16)
Dex – 12
Con – 13
Int – 10
Wis – 14 (16)
Cha – 14
took 4 lvl Monk(Of the sacred mountain), then 3 lvl Core paladin--> Champion
Switched a feat for the extra +2 in stats.
Feats:
: LvL 1: Belier's Bite
(Bonus feat 1: Deflect Arrows
(Bonus feat 2: Dodge. PLUS you get Toughness and +1 natural armor (pretty cool)
Lvl 3: Desperate Battler
Lvl 5: Dragon Style
Lvl 7: Power Attack
Lvl 9: Dragon Ferocity
Lvl 11: Monastic Legacy
Lvl 13: Hammer the Gap
Should be a solid build