Refluffing race archetypes (community effort)


Homebrew and House Rules


for a while now i have been wanting to do this. i definitely think that less common races need some love in the archetype department, and obviously reusing current racial archetypes accomplishes this for many of them. for example, the stonelord paladin for dwarves happens to fit oreads like a glove.

now it might be necessary to further fluff the actual abilities of an archetype to fit certain races. one that comes to mind is the kinslayer dhampir archetype, which can be used for tieflings by changing any references to undead instead to outsiders with the evil subtype. you could even go as far as to say that "detect evil outsider" works as detect undead but for outsiders, if clarification is necessary.

i will be back with more ideas but i would have other people other people give this concept a try from their own perspectives. Together We are Superior


ok here are two more
fire bomber alchemist(goblin) can be used by ifrits
ironskin monk(hobgoblin) renamed hardscale monk could be used for merfolk.
again asking for community help because i know i won't spot everything.
p.s. why is the bonded witch even a racial archetype? i mean it doesn't seem to have enough fluff to support the idea that only half-elves could figure out how to do it.


As a committed archetype homebrewer I think this is a great project. I agree some of the "racial" in Racial Archetypes is sometimes missing, some of my RAs aren't always that specifically thematic. I'm all in favour of reskinning these puppies!


Oceanshieldwolf wrote:
As a committed archetype homebrewer I think this is a great project. I agree some of the "racial" in Racial Archetypes is sometimes missing, some of my RAs aren't always that specifically thematic. I'm all in favour of reskinning these puppies!

oh hey i meant to give a shout out to you but i forgot, love your's and elghin's work keep up the good job!


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aw what the hell, here is some more
Prankster bard(gnome) for vanara
Saboteur alchemist(gnome) for kobold
Blood god disciple(half-orc) for goblin...the eat anything trait just about begs for this
Hateful rager barbarian(half-orc) for tiefling, because the only thing most communities hate more than the orc-blooded is...
Community guardian oracle(halfling) for the those tight nit ratfolk
Wanderer monk(human), renamed the reincarnated traveler, for samsaren, because if you've already lived everywhere.

whew gonna take a break


I just remove all racial restrictions except for those explicitly based on biology (i.e. those that build upon racial abilities). And even then, I allow other races to take those same options if they can pick up the requisite abilities somehow (with the warning that if they use a magic item to qualify for a class or feat, they can lose tohse abilities if the item is lost).

Liberty's Edge

Technically. Wishcrafter on any of the elemental races or one of the genie blooded sorcerer bloodlines.

Otherwise I took the racial archetypes and did the same as Umbral Reaver. Though if there is a serious flavor that is best tied to something I tie it to a region or culture.

Gives the same openness and yet ties it to a campaign flavor. Works very well for me as I run my own homebrew campaign


Flamehawke wrote:

Technically. Wishcrafter on any of the elemental races or one of the genie blooded sorcerer bloodlines.

Otherwise I took the racial archetypes and did the same as Umbral Reaver. Though if there is a serious flavor that is best tied to something I tie it to a region or culture.

Gives the same openness and yet ties it to a campaign flavor. Works very well for me as I run my own homebrew campaign

usually thats what i'd do, but i found a lot of racial archetypes just didn't make sense thematically when you used in open combination and frankly were more prone to encourage unnecessary powergaming. now you can go ahead and do that i wouldn't discourage you, you probably didn't have the strix stonelord and other ridiculous and pointless combos that my players have tried to pass off as "justified" because of that rule.


Umbral Reaver wrote:
I just remove all racial restrictions except for those explicitly based on biology (i.e. those that build upon racial abilities). And even then, I allow other races to take those same options if they can pick up the requisite abilities somehow (with the warning that if they use a magic item to qualify for a class or feat, they can lose tohse abilities if the item is lost).

I do this while wishing others would, too.


Icyshadow wrote:
Umbral Reaver wrote:
I just remove all racial restrictions except for those explicitly based on biology (i.e. those that build upon racial abilities). And even then, I allow other races to take those same options if they can pick up the requisite abilities somehow (with the warning that if they use a magic item to qualify for a class or feat, they can lose tohse abilities if the item is lost).
I do this while wishing others would, too.

i used to do it, but a munchkin player has convinced me to make a list of thematic combinations.

Liberty's Edge

toastwolf wrote:
Flamehawke wrote:

Technically. Wishcrafter on any of the elemental races or one of the genie blooded sorcerer bloodlines.

Otherwise I took the racial archetypes and did the same as Umbral Reaver. Though if there is a serious flavor that is best tied to something I tie it to a region or culture.

Gives the same openness and yet ties it to a campaign flavor. Works very well for me as I run my own homebrew campaign

usually thats what i'd do, but i found a lot of racial archetypes just didn't make sense thematically when you used in open combination and frankly were more prone to encourage unnecessary powergaming. now you can go ahead and do that i wouldn't discourage you, you probably didn't have the strix stonelord and other ridiculous and pointless combos that my players have tried to pass off as "justified" because of that rule.

Yeah. I don't have that problem. My players tell me what they are going to play and if it could destroy the game at any point its an auto veto. I only had two players suggest race/class/archetype combo that were broken. Thankfully I don't tell them I allow the racial archetypes on almost every race. You are correct though that some try to use such a rule against you. I allow within reason of the racial archetypes on any race and that includes giving me a solid reason as to why I should allow it.

On Topic. As well as the Wishcrafter on any elemental race or genie bloodline. You could put Foe Hammer on just about any fighter. I recall looking over and wondering why it was dwarf only when it looks awesome for any fighter who prefers to fight with a hammer.


Flamehawke wrote:
toastwolf wrote:
Flamehawke wrote:

Technically. Wishcrafter on any of the elemental races or one of the genie blooded sorcerer bloodlines.

Otherwise I took the racial archetypes and did the same as Umbral Reaver. Though if there is a serious flavor that is best tied to something I tie it to a region or culture.

Gives the same openness and yet ties it to a campaign flavor. Works very well for me as I run my own homebrew campaign

usually thats what i'd do, but i found a lot of racial archetypes just didn't make sense thematically when you used in open combination and frankly were more prone to encourage unnecessary powergaming. now you can go ahead and do that i wouldn't discourage you, you probably didn't have the strix stonelord and other ridiculous and pointless combos that my players have tried to pass off as "justified" because of that rule.

Yeah. I don't have that problem. My players tell me what they are going to play and if it could destroy the game at any point its an auto veto. I only had two players suggest race/class/archetype combo that were broken. Thankfully I don't tell them I allow the racial archetypes on almost every race. You are correct though that some try to use such a rule against you. I allow within reason of the racial archetypes on any race and that includes giving me a solid reason as to why I should allow it.

On Topic. As well as the Wishcrafter on any elemental race or genie bloodline. You could put Foe Hammer on just about any fighter. I recall looking over and wondering why it was dwarf only when it looks awesome for any fighter who prefers to fight with a hammer.

yeah i had that same thought about the bonded witch, some just seem to be standard archetypes pretending to be racial.

Liberty's Edge

Bonded Witch is another that can go to any class. Now I need to sit down and make a list of all those archtypes. Then make a list on how they could be refluffed or if they have to remain with that race.

I recall a couple others that could be easily opened or shifted with their requirements very slightly.


anything half-elf really is pretty open. together we could have this problem licked.

Liberty's Edge

I'll have a list by friday night of my thoughts on this.


toastwolf wrote:
Icyshadow wrote:
Umbral Reaver wrote:
I just remove all racial restrictions except for those explicitly based on biology (i.e. those that build upon racial abilities). And even then, I allow other races to take those same options if they can pick up the requisite abilities somehow (with the warning that if they use a magic item to qualify for a class or feat, they can lose tohse abilities if the item is lost).
I do this while wishing others would, too.
I used to do it, but a munchkin player has convinced me to make a list of thematic combinations.

So you let one munchkin's abuse ruin it for everyone else?


Icyshadow wrote:
toastwolf wrote:
Icyshadow wrote:
Umbral Reaver wrote:
I just remove all racial restrictions except for those explicitly based on biology (i.e. those that build upon racial abilities). And even then, I allow other races to take those same options if they can pick up the requisite abilities somehow (with the warning that if they use a magic item to qualify for a class or feat, they can lose tohse abilities if the item is lost).
I do this while wishing others would, too.
I used to do it, but a munchkin player has convinced me to make a list of thematic combinations.
So you let one munchkin's abuse ruin it for everyone else?

if you can make an argument ill allow the combo... but if i say, hey everything on the table, then i am pressured to allow the broken "i am doing this just to steal the spotlight" behavior because i said it was allowed. to be fair even the munchkin doesn't complain about the restrictions so far, because we have limited people and no else wants to dm. there is no fun being ruined with my group by doing this, but there has been problems with the open access method.


Yup, the whole "spotlight hog" phenomenon again that I have never seen as a DM nor as a player.


Icyshadow wrote:
Yup, the whole "spotlight hog" phenomenon again that I have never seen as a DM nor as a player.

well thats good, but not everyone has that luxury of having people that can consistently resist those temptations. keep in mind i don't hate the guy, i just know that he usually gets carried away with character building and powergaming, probably because he is the most experienced player of the group. even he admits (after some time has passed) that he does this, but at the time he gets carried away. so for the good of the group i make sure to provide structure (albeit loose structure, i am really not too strict), and i don't hear complaints. the player in question sees the rules as given and accepts them as is.


You mean archetype classes for the less common races.
The other topic is for archetype races such as Midge Pixies and Winged Elves.
Speaking of which, Death from Above could be a class for bow using flyers. It would be like the ranger focus for bowmanship, but with extra flying feats instead of spells, animal companion, and tracking.


Goth Guru wrote:

You mean archetype classes for the less common races.

The other topic is for archetype races such as Midge Pixies and Winged Elves.
Speaking of which, Death from Above could be a class for bow using flyers. It would be like the ranger focus for bowmanship, but with extra flying feats instead of spells, animal companion, and tracking.

ideas like that are gladly welcomed here too. i am definately all about using what already exists as a method to give more more options. By the way winged elves rule.yup

Liberty's Edge

Alright. I just finished looking through Core races. I'll get to the other races before the weekend is out. On the whole I found most of the core were fine to me on just about any race. A few I would have to re-fluff and a couple had obvious restrictions.

I'm listing the restricted or re-fluffed for my game only. All the others are pretty much open for my game.

Cavalier- Order of the Paw: I would re-fluff this to allow a few other races into it as well. My home game has a race of dwarves that keep bears for cavalry. SO I would fluff this to allow those dwarves to join as well.

Cleric- Foregmaster: Has the restriction that your deity must have the artifice domain and requires you take that as your only domain. Restricted enough on its own to allow any race

Inquistor- Exarch: I would simply add that the character must be lawful and then allow any to take it.

Monk- Underfoot Adept: Restrict it to any with the small size

Oracle- Ancient Lorekeeper: Must be from a race that lives 200+ years

Paladin- Stonelord: Must worship an earth deity or be from an earth based race (ex: dwarf or oread)

Summoner- Blood God Disciple: Must worship a deity that fits the flavor

P.S. Of course winged elves rock. I have them in homebrew campaign as well. I've rarely played a game with no winged elves somewhere in the world.


i definitely like your method better than my own, since it saves time identifying each races options. will look through and post some myself.
so to add to the list
wave warden actually makes even more sense for gillmen than merfolk, as it stands i say it belongs to both.
speaking of gillmen, eldritch raider lacks the right flavor for a race archetype and should be a general one instead.

Liberty's Edge

The reason I do it this way is that the d20pfsrd lists the options on the class page. Since my players turn to that having a list with the restrictions simplifies things for them. I am not rating the gunslinger as I do not allow guns in my home game.

@Icyshadow- I have seen players like that. One player stated his sole purpose for a character would be to disrupt the game as much as possible and do everything possible to cause the other players grief. Honestly I didn't believe him. Four sessions later I had to ban him for being so disruptive to the game and wrecking the fun of other players. He threw tantrums when he didn't get his way.

On the whole if I restrict an archetype it will only be that the flavor only fits certain types. Those types can be deities, age, size, alignment or something else.

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