
Jupp |
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:rules:
so im playing a grappling tetori monk, and im loving him. im looking for as many ways as possible to increase my grapple, and was looking at the Dan Bong for a bonus.
now i know that if im wielding it i take a -4 for not having 2 hands free, but what about dan bong with a weapon chord, would you use an EWP feat just to gain a +2 on your maintain rolls?
also if i was to dual wield them, would that allow me to gain a +4 to my grapple off setting the -4 for wielding them in the first place? if so i think i would definatly take the EWP so i could gain a+4 on confirm rolls without losing anything.
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:advice:
on a different note im stacking my cmb/cmd for grapple and wearing mithril chain shirt, to negate the need for proficiency, to grab brawling. so far i have at 7-8 level, depending on my cash total, im going to have:
to CMD, improved grapple, dex +3, bab 7, ring of protection +2, strength +4, turtle shield +2, wisdom +4*, monk ac +2*(... maybe, i havent decided if armor is worth it or not.) am i missing anything else right now , while wearing armor im looking at a CMD of about 32 (in armor) which isnt high by contrast to what CRs will have in the worst case.
to CMB im looking at strength +4, improved grapple +2, greater grapple +2, gauntlets of the master maneuver +2, belt of the anaconda +2, bab 7, armbands of the brawler +1. for a total of +20 at 7th-8th.
now my WBL may be off a little bit, but im a grapple only character not caring about damage, if anyone has any equipment advice or items i may have missed please help me out.

Dabbler |

Looks good so far. +20 CMB at 8th level is very good, and I think the EWP is worth it for the Dan Bong - if you had another feat that gave you +2 to grapple, you'd take it!
CMD is also good for your level.
Downside...maneuvers just lose effectiveness as you go up in level. It's the way they are, sadly, and while you will be effective for longer, you will still, eventually, run into things you just can't grapple. So have some kind of back-up plan for when this happens, if you can, because you will need it.

Jupp |

As long as you're playing a grappler, consider picking up a shirt of immolation to do more damage grappling. Or ou could have your crafter add the ability to another item.
i was going to grab one of thos, but only after i grabbed my acid and fire resistance.
now i have a question about gear choice. if i wear armor, i gain quite a few very atractive options for grappling. brawling, and adhesive quality, armor spikes (if i choose to dip fighter),acid and fire resistance qualities.
if i choose to go without armor, then i lose out on damage while grappling, i lose +4 to my grapple check, acid fire resistance, but gain wisdom to touch ac and cmd + 3 ac bonus (monks robe), 30 feet to my movement speed.
so which way would you go? much higher CMD for keeping things in the grapple (unarmored), or more defenses against energy types and +4 to making grapple checks stick(armored)?