| Peet |
OK, here's something that I'd like clarified; I can't find it in the rules and the answer is significant for a starting character:
Do you get the favoured class bonus at first level?
My instinct is to say yes, since in my mind first level should be like any other level, but the rules refer to "gaining a level," which doesnt seem to happen until second level. So do you get your favoured class bonus at first level?
Second question:
If a sorcerer gets a bloodline spell but already knows the spell, does he gain a new spell known slot? Or is the bloodline spell wasted? I am thinking of making a sorcerer with the Draconic bloodline, and it seems like every first level sorcerer or wizard should have Mage Armor, but I would get it for free at 3rd level so I want to know if I should hold off on that.
Thanks in advance,
Peet
| Melissa Litwin |
OK, here's something that I'd like clarified; I can't find it in the rules and the answer is significant for a starting character:
Do you get the favoured class bonus at first level?
My instinct is to say yes, since in my mind first level should be like any other level, but the rules refer to "gaining a level," which doesnt seem to happen until second level. So do you get your favoured class bonus at first level?
Second question:
If a sorcerer gets a bloodline spell but already knows the spell, does he gain a new spell known slot? Or is the bloodline spell wasted? I am thinking of making a sorcerer with the Draconic bloodline, and it seems like every first level sorcerer or wizard should have Mage Armor, but I would get it for free at 3rd level so I want to know if I should hold off on that.
Thanks in advance,
Peet
1) Yes, you do get it. You gain your first level when you create a character just like gaining any other level, though there are a few special rules some people use like max HP at first level.
2) The bloodline spell is wasted if you already know it. It's honestly not a big deal to hold off on mage armor for a few levels because it lasts hours per level, so it's pretty short duration at levels 1 and 2. Still a useful spell, of course, but not super necessary quite that early if there's other spells you'd prefer or if it's coming up as a bloodline spell.
| Gauss |
1) Yes you do. Every level including first.
The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level.
2) No, he does not get a new spell known slot. However the GM may be kind about it and allow it anyhow. Plan your spell slots accordingly.
Interestingly enough, if you later replace the spell with something else you would then get it back as per your bloodline spell.
Example: If you took Enlarge Person at level 1 and then got Enlarge Person at level 3 from the Aberrant Bloodline it is wasted. But at 4th level you can unlearn and replace the Enlarge Person gained at level 1. At that point the Enlarge Person gained as part of your Aberrant Bloodline should still be there.
- Gauss
| Chemlak |
1) Yes, you do get it. You gain your first level when you create a character just like gaining any other level, though there are a few special rules some people use like max HP at first level.
Hit Points (hp) : Hit points are an abstraction signifying how robust and healthy a creature is at the current moment. To determine a creature's hit points, roll the dice indicated by its Hit Dice. A creature gains maximum hit points if its first Hit Die roll is for a character class level. Creatures whose first Hit Die comes from an NPC class or from his race roll their first Hit Die normally. Wounds subtract hit points, while healing (both natural and magical) restores hit points. Some abilities and spells grant temporary hit points that disappear after a specific duration. When a creature's hit points drop below 0, it becomes unconscious. When a creature's hit points reach a negative total equal to its Constitution score, it dies.
Emphasis mine. It's a basic rule of the game.