| Are |
First, an adamantine golem's slam attack deals 6d10 damage, not 30d10.
If I were to advance the golem's attack by one category, I would increase it to 8d10. The reason is that other attacks dealing 6 damage dice increase to 8 damage dice (6d6 and 6d8 increase to 8d6/8d8 respectively), so it would make sense for an attack dealing 6d10 to also increase to 8 damage dice.
| Ciaran Barnes |
You're right its rediculous. If it has to be done, then yes it looks right to me. Practically speaking though, if I were to use it in combat I would figure out a way to speed it up. Maybe 6d8 X 10. I must add though that I can't think of any reason a creature would need to inflict that much damage. Even if a character had 10 hp per level, that would only put him at 200 at 20th level, and the average of 60d8 is 270.
| Aelryinth RPG Superstar 2012 Top 16 |
Actually, what happens is that every two steps damage doubles, with a couple kinks.
d3, d4, d6, d8, 2-12, 3-18, 4-24, 6-36, 8-48, 12-72.
d10, 2-16, 3-24, 4-32. They specifically note in the weapon size table that 2d10 converts to a size larger as 4-32, so the next step is 6-48.
So, 6d10 will convert to 4-32 x3, or 12-96 damage, if a size larger.
PERSONALLY, I'd kick it up to 8d10, and the next step would be 12d10.
Yes, with Greater Vital Strike, this would really, really hurt.
==Aelryinth