Talieson
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Can the witch hex waterlung be used on multiple PC's consecutively?
I am thinking it is similar to how evil eye can be stacked on the same creature consecutively, so long as the same adjustment isn't used twice. And I don't see a usuage limitation like Ward, which can only be in effect once at a time.
I'd like to see what the community thinks though.
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I disagree.
The "1/day/person" is not one of the standard rules for hexes. It is specifically called out whenever it applies to a hex.
In fact Water Lung states:
Water Lung (Su): An air-breathing target can breathe water or an aquatic target can breathe air. This lasts 1 minute. If the witch uses this hex on herself, she can maintain it while she sleeps, allowing her to safely sleep underwater
If it was only 1/day/person, she'd get 1 minute of waterbreathing and then drown and couldn't refresh it.
So as long as she keeps touching everyone each round she can keep herself and 9 others fine under water.
| Drejk |
I read it that you can use it multiple times. The limitation on this is that each use lasts for 1 minute. Extending the duration requires the witch to use it again on the chosen subject which uses up a standard action which places a practical limit on number of targets to 10, when the witch has to spend standard action every round to keep it active on all allies (it could be possibly stretched a bit with planned rotation where each ally holds breath for some time before getting a refresh of the effect).
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Your general argument makes sense, but I read the line you bolded as "she can maintain that one casting for longer than the usual one minute", not "she reflexively recasts it every minute while she sleeps".
It's possible, but that still does not infer that the ability is 1/day.
If that was the default for hexes, than you could use the Cackle hex only once. Or you could only use Evil Eye once.
Also all the "Whether or not the target’s save is successful, the creature cannot be the target of the <hex> effect for 1 day" in half the hexes would be wasted if that was the default behavior anyway.