
Quarotas |

Ok, so heres the thing, last night I was DM'ing a gestalt campaign that is reaching a close. The party had been recruited by a very regal looking man who claimed he wished to use an artifact to help his people and anyone else who agreed to his terms to create what would have essentially been a gigantic demiplane in order to escape the turmoil that is happening in the world (Big war going on, PCs got tired of it).
After all of the roleplaying the Party leader says "Ok, who can scry?" No one says anything including the party they were traveling with. "Ok, who can teleport?" Again no answer, we agreed to just have the other party have a scroll of scrying and next time we get together they will find a means of travel.
We did this because the party wanted to finish the campaign but I want to avoid this in the future, so how should I handle this in later campaigns. This one has been going fo a while the party is a group of level 15 gestalts and they have become fairly attached to them ( well some, one player is on his second character that is just a druid gendarme charger on a lion with nothing about his character)

wraithstrike |

Most parties at that level have teleport or greater teleport. If I was GM'ing the party and they had no access* to the spell I would not make a situation that required. Another idea is to have a friendly NPC give them the scroll. That is what one AP did.
*nobody knows the spell and/or there is no place to buy it from.