| Zachrid |
Dominate Person/Monster Problem - I haven't found any answer to the following problem.
Given the following scenario:
The players are facing an evil aboleth, lich, wizard, "Fred from accounting", etc. that has a dominated creature or person accompanying it. Of course the villain throws his dominated minion at the heroes first, as he tries to fight from a distance or flee. The minion misses his will-roll, or dosen't need to roll one, because he would gladly fight the player-characters anyway.
Now a spellcaster of the group has the idea to dominate the minion with a second dominate spell and (of course) the minion fails his will-roll on that one too. After that he player-character orders the minion to attack his former master.
What happens next?
1) The first dominate spell or ability is dispelled and the minion is compelled to attack his former master on his next turn.
2) The second dominate attempt fails, because the target is already under the effect of a compulsion/dominate spell.
3) The player-spellcaster has to roll a casterlevel check vs. the DC ( +x ) of the spell or ability that domineered the minion in the first place, then go to 1).
4) The minion enters a dead-lock unable to do anything, that would conflict with the others of one of the dominators.
5) The minion is always compelled to obey the last command he was given, turning to a new target each time one of the two dominators tells him to, making him effectively run back and forth between the players and the villain.
6) If the minion falls unconscious or his head explodes or whatever renders him helpless... perhaps combined with a fort check vs. the higher DC of the two spells.
7) Roll a D6 and pick a option from points 1) to 6)
Resolving the problem to charm a already charmed person is much easier. But there might be conflicts too. But it would be nice to know if I missed a rule that there can be only one charm/compulsion effect on a person at a time or something.
| Drejk |
| 1 person marked this as a favorite. |
Both spells work. When issued commands contradict each other then an opposed Charisma check is made between both casters and the winner command stays.
EDIT: Relevant text is in Magic/Combining Magic Effects scetion:
Multiple Mental Control Effects: Sometimes magical effects that establish mental control render each other irrelevant, such as spells that remove the subject's ability to act. Mental controls that don't remove the recipient's ability to act usually do not interfere with each other. If a creature is under the mental control of two or more creatures, it tends to obey each to the best of its ability, and to the extent of the control each effect allows. If the controlled creature receives conflicting orders simultaneously, the competing controllers must make opposed Charisma checks to determine which one the creature obeys.
| Are |
| 2 people marked this as a favorite. |
The solution to this problem lies in the Magic chapter:
Multiple Mental Control Effects: Sometimes magical effects that establish mental control render each other irrelevant, such as spells that remove the subject's ability to act. Mental controls that don't remove the recipient's ability to act usually do not interfere with each other. If a creature is under the mental control of two or more creatures, it tends to obey each to the best of its ability, and to the extent of the control each effect allows. If the controlled creature receives conflicting orders simultaneously, the competing controllers must make opposed Charisma checks to determine which one the creature obeys.