Synthesist: paralysis and dismissal


Rules Questions

Shadow Lodge

In a PBP game my Summoner Synthesist just got paralysed for three minutes mid combat. Thus I have a few questions I was hoping I could get some help with-

-Is dismissing my eidolon a purely mental action? The eidolon dismissal description just says 'a standard action' and nothing more.
-If I dismiss my eidolon, is the paralysis effect going to persist on me or will it disappear with my eidolon?

Cheers.


Depends.

If its from an ability that causes paralysis via tricking your mind, then no.

However, if its purely physical, I would say yes. Though, when your Eidolon came back he would still be paralyzed.

Shadow Lodge

It was from an undead something, if that helps. Asking DM now.


Pathfinder Maps Subscriber
Nathaniel. wrote:
-Is dismissing my eidolon a purely mental action? The eidolon dismissal description just says 'a standard action' and nothing more.

I'm looking at the FAQ for Ultimate Magic.

It has this to say.

Ultimate Magic FAQ wrote:
The eidolon takes Str, Dex, and Con damage or drain, the summoner takes Int, Wis, or Cha damage or drain. If this bring's the eidolon's Str or Dex to 0, the fused summoner/eidolon is helpless (though he can still dismiss the eidolon).

This would imply to me that since a synthesist summoner can dismiss his eidolon even when Str or Dex is 0, that he ought to be able to dismiss it when paralyzed by other means.

It also says.

Ultimate Magic FAQ wrote:

Summoner: What happens when a synthesist (page 80) takes a penalty, suffers an affliction, or has an ongoing effect when the eidolon disappears?

These effects persist on the summoner after the eidolon is gone. For example, a ray of enfeeblement on the fused character continues to affect the summoner after the eidolon is gone, as would a bestow curse spell or acid arrow spell, as would continuing poison damage. These effects apply to the character as a whole, and just because the eidolon is gone doesn't mean the summoner is freed from the effect (ability damage is tracked separately, as described in another FAQ, because it is a separate game statistic that the summoner "borrows" from the eidolon). If the condition or effect ends (whether from its duration running out, being cured/negated/dispelled, and so on) while the eidolon is gone, it doesn't return when the eidolon is resummoned. This applies to beneficial effects as well as harmful ones--an invisible summoner isn't suddenly visible if his eidolon disappears, nor does he become invisible again if the duration ran out while the eidolon was gone.

It would seem that the synthesist summoner is still paralyzed even after dismissing his eidolon.

Shadow Lodge

Hmm damn.

Understood, thanks very much.

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