XCOM Enemy Unknown


Video Games

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Squaddies get to wear berets. So far, basic black for heavies


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Freehold DM wrote:
Just picked up enemy within on the advice of Sharoth and a certain someone from the chat. Here's hoping it's as awesome as it sounds...

I hope you enjoy EW. I know I did.


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Freehold DM wrote:
Just picked up enemy within on the advice of Sharoth and a certain someone from the chat. Here's hoping it's as awesome as it sounds...

It's okay mano. You can name me.

:)


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...also, to answer your starting location question. The NA/EU are considered the easier starting locations and thus are your choices for your first playthrough. Later runs will have all of them. (even an abort/new game as well i believe)


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I prefer Asia for my starting location.


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I always liked the insta-autopsies/interrogations from SA.


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I prefer Africa for the humanity homeland aesthetic and more cash.

So, got a sniper and an assault after that first successful mission.

Snipers wear their own unique armor and 17 color scheme. Assaults wear their own unique armor and 18 color scheme.


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Freehold DM wrote:

I prefer Africa for the humanity homeland aesthetic and more cash.

So, got a sniper and an assault after that first successful mission.

Snipers wear their own unique armor and 17 color scheme. Assaults wear their own unique armor and 18 color scheme.

Think you will try out Genemod implants or MEC's first? Also, heres a tip for the latter. You can MEC-anize a trooper (takes 3 days) even if that trooper is recovering from injury. The MEC-anization trumps the normal recovery time, so IF you have a MEC body ready, you can take a critically wounded 14 day recovery and make it a 3 day MEC transformation.


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Just did my first meld mission and got a support Squaddie out of it. Collected meld with no casualties thus far.


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Rathendar wrote:
Freehold DM wrote:

I prefer Africa for the humanity homeland aesthetic and more cash.

So, got a sniper and an assault after that first successful mission.

Snipers wear their own unique armor and 17 color scheme. Assaults wear their own unique armor and 18 color scheme.

Think you will try out Genemod implants or MEC's first? Also, heres a tip for the latter. You can MEC-anize a trooper (takes 3 days) even if that trooper is recovering from injury. The MEC-anization trumps the normal recovery time, so IF you have a MEC body ready, you can take a critically wounded 14 day recovery and make it a 3 day MEC transformation.

I'll aim for the brainstem, then.


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lol, i was meaning for YOUR guys.


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Support wears armor deco 3 and tint 9.


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Rathendar wrote:
lol, i was meaning for YOUR guys.

rotfl I was referencing starship troopers, but it's damn funny to think I'm going around shooting my own guys to make them mecs!


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Switched sniper and heavy color schemes.

Liberty's Edge

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Rememberto ignore Dr. Vahlen's about explosives: she's French, and no amount of fragments is worth the life of a soldier.

Any recruits stick out yet?


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lucky7 wrote:

Rememberto ignore Dr. Vahlen's about explosives: she's French, and no amount of fragments is worth the life of a soldier.

Any recruits stick out yet?

I though she was German? But yeah, troops before artifacts.


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I thought she was German....

But yeah, I train my assaults rigorously to capture VIGs (very important greys)


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lucky7 wrote:

Rememberto ignore Dr. Vahlen's about explosives: she's French, and no amount of fragments is worth the life of a soldier.

Any recruits stick out yet?

none yet, other than the veteran. It turns out I am in a weird tutorial, and most things are locked down.

Liberty's Edge

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She probably IS German, but I read somewhere she was French. Since that article helped me get through my first Ironman Impossible, I stand by it.


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Freehold DM wrote:
lucky7 wrote:

Rememberto ignore Dr. Vahlen's about explosives: she's French, and no amount of fragments is worth the life of a soldier.

Any recruits stick out yet?

none yet, other than the veteran. It turns out I am in a weird tutorial, and most things are locked down.

Yes, the first game is the tutorial game. Only one survives the first encounter in Germany, and the first three or four encounter are pretty much scripted. After that you are in full control of the game. And by in control I mean you can finally build satelite uplinks...


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Another clean mission. It may be a tutorial, but it feels good to kick grey ass.


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ANOTHER clean mission, with promotions all around. Beautiful.

Liberty's Edge

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Promotions are the BEST. I always get a good feeling when my beaten up and bloodied Operatives get a fancier thing on their lapel.


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Coming back to this one after a bit of a break.

Damn. We lost a man on operation Lost Jester. He was our first support. I'm not happy with losing anyone bit I'm really unhappy with how it happened -an alien "teleported" into the stage and I couldn't see him no matter how I moved the camera. So it really looked like incoming fire from literally nowhere that hit this guy. Didn't even get a chance to use the smoke grenade like I wanted. Damn. I forgot how much this game cheats sometimes.


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Man did I make up for it on the next mission. They attacked japan. Noone attacks the home of pocky and hello kitty on my watch.

It was slated as a difficult mission. Three heavies, one rookie. They had the cybernetic aliens on this one. Rocket launchers turned them into paste. Good cover fire from the rookie saw him turned into the newest support officer. Huzzah.


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I wonder, are promotion completely random or are they based on the performance of your rookie?


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It certainly appears that way from time to time...

Of course with the small number of possible classes it's quite easy to apply cognitive bias and read the events in combat as basis for class earned.


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Damn. I need a beer after that last one.

They attacked in new delhi. Going after civilians with crysalids and floaters. It was a bloodbath.

Sent in three heavies, one support. Still don't have a Sergeant, so it's still four people. Heavily outnumbered means delicacy goes out the window. Rockets were used liberally.

The lion's share of civilians were saved. But more than a few died ugly deaths.

But all my people made it out. And the veteran is now a sergeant. And his nickname is Crater....

Liberty's Edge

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Ah, Terror Missions. They're either horrifying or else kinda weird.


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Definitely beer time. In a beautiful animation, the rookie on the team sacrificed himself so that the vets could complete their mission. Squad leader immediately KO'ed the alien leader and we were accomplished. We are officially low on manpower, however. And cash. Am undertaking a mission for the cash reward now, as sad as that may be.


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NEW ALIEN FLYING SQUIDS WTF?!


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By the numbers op this time around. A bit sad that I did it for the cash, but we need money. This ain't cheap. Got a new support soldier out of it.


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Late post, but saved the turncoat without a hitch. Got a few promotions out of it, and a new heavy in the turncoat. Following mission netted a great deal of cash and I sold some stuff I wasn't using so the engineers finally have something to do in that I have excavated over time and have room for labs, foundries, genetics and mec-production capabilities. I also stepped up research and have a whole bunch of new one-use toys and aim for the interceptors.

HUMANITY RULES!


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Love it, Freehold. Glad to see you seem to be enjoying yourself!

Liberty's Edge

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Do you mean Confounding Light or Gangplank? I loooove me some Gangplank.


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AWESOME couple of missions. First was a ufo landing that netted a promotion, second was a abduction event that saw aliens try to rush my squad using the same door. One rocket killed at least 4 aliens, weapons fire took out the rest.


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DAMN! Lost the turncoat on the most recent mission. A stupid mistake- moved him into the wrong area and one critical later he's gone. Damn.


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X-Com giveth and X-Com taketh away, my friend.

Liberty's Edge

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Zhang shall be missed.


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Oh man. So much has happened.

The success of the mission Zhang died on meant that we got a alien battleship by the short and curlies. We sent in a deadly team- lots of heavies, an experimental shiv unit and our very first MEC trooper. The men wanted blood to make sure Zhang didn't die in vain, and they were not disapponted. It was an exploration mission followed by a shootout, and in the end we lost our shiv and one of the most bloodthirsty heavies we had, nicknamed sunny. They were lost in an explosion as a flying alien disk thing went suicide bomber on us as it died, taking out all but the MEC trooper. We got tons of stuff from the mission, and went build and research crazy afterwards. Not long after this mission (we had one more mission in between that was easily handled), we were in a crunch- the us and Mexico both left the council a mere two days before they would have had satellite support. This happened the same day we discover an organization named exalt was trying to hack us. Naturally it seemed this group was an American/Mexican collaboration, but no. They had a base in China - perhaps they were the old friends Zhang spoke of? I sent an assault trooper in a covert op, and gave satellite coverage to those who were also scared by these aliens. We researched a lot of new weaponry and autopsied a lot of dead greys. Then we had one more mission before going to retrieve our man. This mission coincided with the arrival of a batch of rookies fresh out of boot, so we sent them up against terrestrial foes first in what ended up being a good move. Exalt isn't anything we couldn't handle, and we got a lot of their gear afterwards. A day nor two later we got some more rookies and a few guys out of gene modification. They arrive just in time as we get a mission that people have disappeared from an old fishing village. Time to christen a new batch of greens against the greys.


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and oh yeah - lots of promotions to go around. This generation of rookies seeks to be the sniper generation, so there's a lot of pistol research going on.


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Laurefindel wrote:
I wonder, are promotion completely random or are they based on the performance of your rookie?

IIRC, they are random, with a weighting towards classes you have less of.

In other words, it's luck based, but if you lose a lot of a certain class you will tend to see more squaddies of that same class popping up to replace them.


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Oh man. It is time.

The mission has come.

Newfoundland.

God go with you, Freehold. God go with you.

Scarab Sages

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Those poor greenshirts who get to go to Newfoundland. You will be missed.


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archmagi1 wrote:
Those poor greenshirts who get to go to Newfoundland. You will be missed.

Spoiler:

I didn't have too bad a time the first time I did it. Lost just one person, and that one only because they got killed by a poison tick after the mission ended. This is on classic, by the way.

The second time was a joke. I had my guys grenade all the fish so there were no spawns attacking them from the sides while retreating. The only fire I needed was from Snipers within sprinting distance of the evac. Just had the guys near the boat run back while a sniper picked off the only bug that managed to catch up to the assault that called in the air strike.

The bugs cheat hard though. I saw the first bug out of the whale literally run up directly adjacent to my invisible assault, and then just sit there until it's turn expired because the game code wouldn't let them swing at an invisible soldier. Sniped it and got the assault away without any real danger, but it was still depressing to watch.


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I remember Newfoundland...oh God, Tommy! *sobs*


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Shell-Shocked XCOM Agent wrote:
I remember Newfoundland...oh God, Tommy! *sobs*

Look out!!! There is a Muton Berserker right behind you!


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*utilizes right side Assault abilities to turn Berserker into ten foot pile of buckshot with bits of flesh sticking out*

Liberty's Edge

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In my own campaign, Zhang just died. EXALT Sniper to the face.

Liberty's Edge

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Both of my casualties are from China. For some teason, I find that very funny.

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