| Rathendar |
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I prefer Africa for the humanity homeland aesthetic and more cash.
So, got a sniper and an assault after that first successful mission.
Snipers wear their own unique armor and 17 color scheme. Assaults wear their own unique armor and 18 color scheme.
Think you will try out Genemod implants or MEC's first? Also, heres a tip for the latter. You can MEC-anize a trooper (takes 3 days) even if that trooper is recovering from injury. The MEC-anization trumps the normal recovery time, so IF you have a MEC body ready, you can take a critically wounded 14 day recovery and make it a 3 day MEC transformation.
| Freehold DM |
| 1 person marked this as a favorite. |
Freehold DM wrote:Think you will try out Genemod implants or MEC's first? Also, heres a tip for the latter. You can MEC-anize a trooper (takes 3 days) even if that trooper is recovering from injury. The MEC-anization trumps the normal recovery time, so IF you have a MEC body ready, you can take a critically wounded 14 day recovery and make it a 3 day MEC transformation.I prefer Africa for the humanity homeland aesthetic and more cash.
So, got a sniper and an assault after that first successful mission.
Snipers wear their own unique armor and 17 color scheme. Assaults wear their own unique armor and 18 color scheme.
I'll aim for the brainstem, then.
| Laurefindel |
| 1 person marked this as a favorite. |
lucky7 wrote:none yet, other than the veteran. It turns out I am in a weird tutorial, and most things are locked down.Rememberto ignore Dr. Vahlen's about explosives: she's French, and no amount of fragments is worth the life of a soldier.
Any recruits stick out yet?
Yes, the first game is the tutorial game. Only one survives the first encounter in Germany, and the first three or four encounter are pretty much scripted. After that you are in full control of the game. And by in control I mean you can finally build satelite uplinks...
| Freehold DM |
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Coming back to this one after a bit of a break.
Damn. We lost a man on operation Lost Jester. He was our first support. I'm not happy with losing anyone bit I'm really unhappy with how it happened -an alien "teleported" into the stage and I couldn't see him no matter how I moved the camera. So it really looked like incoming fire from literally nowhere that hit this guy. Didn't even get a chance to use the smoke grenade like I wanted. Damn. I forgot how much this game cheats sometimes.
| Freehold DM |
| 2 people marked this as a favorite. |
Man did I make up for it on the next mission. They attacked japan. Noone attacks the home of pocky and hello kitty on my watch.
It was slated as a difficult mission. Three heavies, one rookie. They had the cybernetic aliens on this one. Rocket launchers turned them into paste. Good cover fire from the rookie saw him turned into the newest support officer. Huzzah.
| Freehold DM |
| 2 people marked this as a favorite. |
Damn. I need a beer after that last one.
They attacked in new delhi. Going after civilians with crysalids and floaters. It was a bloodbath.
Sent in three heavies, one support. Still don't have a Sergeant, so it's still four people. Heavily outnumbered means delicacy goes out the window. Rockets were used liberally.
The lion's share of civilians were saved. But more than a few died ugly deaths.
But all my people made it out. And the veteran is now a sergeant. And his nickname is Crater....
| Freehold DM |
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Definitely beer time. In a beautiful animation, the rookie on the team sacrificed himself so that the vets could complete their mission. Squad leader immediately KO'ed the alien leader and we were accomplished. We are officially low on manpower, however. And cash. Am undertaking a mission for the cash reward now, as sad as that may be.
| Freehold DM |
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Late post, but saved the turncoat without a hitch. Got a few promotions out of it, and a new heavy in the turncoat. Following mission netted a great deal of cash and I sold some stuff I wasn't using so the engineers finally have something to do in that I have excavated over time and have room for labs, foundries, genetics and mec-production capabilities. I also stepped up research and have a whole bunch of new one-use toys and aim for the interceptors.
HUMANITY RULES!
| Freehold DM |
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Oh man. So much has happened.
The success of the mission Zhang died on meant that we got a alien battleship by the short and curlies. We sent in a deadly team- lots of heavies, an experimental shiv unit and our very first MEC trooper. The men wanted blood to make sure Zhang didn't die in vain, and they were not disapponted. It was an exploration mission followed by a shootout, and in the end we lost our shiv and one of the most bloodthirsty heavies we had, nicknamed sunny. They were lost in an explosion as a flying alien disk thing went suicide bomber on us as it died, taking out all but the MEC trooper. We got tons of stuff from the mission, and went build and research crazy afterwards. Not long after this mission (we had one more mission in between that was easily handled), we were in a crunch- the us and Mexico both left the council a mere two days before they would have had satellite support. This happened the same day we discover an organization named exalt was trying to hack us. Naturally it seemed this group was an American/Mexican collaboration, but no. They had a base in China - perhaps they were the old friends Zhang spoke of? I sent an assault trooper in a covert op, and gave satellite coverage to those who were also scared by these aliens. We researched a lot of new weaponry and autopsied a lot of dead greys. Then we had one more mission before going to retrieve our man. This mission coincided with the arrival of a batch of rookies fresh out of boot, so we sent them up against terrestrial foes first in what ended up being a good move. Exalt isn't anything we couldn't handle, and we got a lot of their gear afterwards. A day nor two later we got some more rookies and a few guys out of gene modification. They arrive just in time as we get a mission that people have disappeared from an old fishing village. Time to christen a new batch of greens against the greys.
| Snowblind |
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I wonder, are promotion completely random or are they based on the performance of your rookie?
IIRC, they are random, with a weighting towards classes you have less of.
In other words, it's luck based, but if you lose a lot of a certain class you will tend to see more squaddies of that same class popping up to replace them.
| Snowblind |
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Those poor greenshirts who get to go to Newfoundland. You will be missed.
The second time was a joke. I had my guys grenade all the fish so there were no spawns attacking them from the sides while retreating. The only fire I needed was from Snipers within sprinting distance of the evac. Just had the guys near the boat run back while a sniper picked off the only bug that managed to catch up to the assault that called in the air strike.
The bugs cheat hard though. I saw the first bug out of the whale literally run up directly adjacent to my invisible assault, and then just sit there until it's turn expired because the game code wouldn't let them swing at an invisible soldier. Sniped it and got the assault away without any real danger, but it was still depressing to watch.