Breaking Bad - Teh Orsum Game


Campaign Journals


The other day I DMed a session and everyone semed to have alot of fun. I had a few vague ideas on winging it as I was a little less prepared than I liked. Anyway a few weeks ago I introduced alot of feat support for light weapons into the game and dual wielding. PCs liked my options alot and I overhauled the skill lists as well so most classes get 3-6 skill points a level. ANyway I ended up with a party full of dagger users and a sorcerer on a alt Golarian world where the gods are dead and the Atzlanti and Serpentfolk are still around and kicking. The Red Mantis are kinda like the Sith and kill primary spellcaster (any class with lvl 9 spells). Alchemists, Bards and Magus are kinda the default spellcasters, the PC sorcerer is like a Jedi under the empire. Wizards, Clerics, Druids etc are very rare.

PCs didn't optimise to much or at least they are optimising in suboptimal ways like a dual wielding dagger user that initially dealt 1d4+1 damage. A fighter rogue is using a rapier and with feat support can add his int and dex bonus to damage (think 3.5 swashbuckler sort of). Mechanically the game ran alot better with "weaker" builds. No optimised spellcasters, two handed users etc, magic items cannot be bought due to low magic world. Very 1st ed feel almost as PCs have to use what they find.

Anyway rather than have a dungeon crawl the PCs finished up from the week before and found a Netherese Blast Sceptre (renamed Darzi Blast Scepter) with a whpping 4 charges followed up with 2 "adventures". The 1st one was a masquearde ball by a local noble women for her daughters 17th birthday. Whooing members of the opposite sex was a major theme involved and I made d20 rolls to assign 4 traits (thanks Crusader Kings 2). They were.

1. Friendliness
2. Hotness
3. Lust
4. Sanity

Anyway even the fighter with a revamped skill list, 3 skill point a level and 16 int had fun and PCs were collecting faux paux points and influence points interacting with various scenes through out the night. The Sorcerer went home with a masked tiger lady while he rejected a racoon masked lady who may or may not be miffed about it.

The second adventure involved the Annual Magnimar (transplanted from Golarion) Yachet Race. Of course the PCs crew involved various delinquents and a red mantis assassin they stopped earlier from killing the Sorcerer. With a 6 day lead up to the race the PCs plotted and schemed and doped a opposing crew with an alchemists laxative, got another crew involved in a barfight which was broken up by friend in the city watch who arrested a few of the crew. They also sabotaged another boat, cut its rigging and fended off similar sabotage events on thier own boat. They messed up the opposing captain baot enough to win the race and claim the 10 000gp prize purse. After racing around a nearby island and doing a Survivor (TV show)type challenge they encountered a Darzi dragon rider who fireballed an opposing shipssales and breathed acid onto the PCs ship which gave them Profession:Sailior penalty checks.

The game seemed to run alot better with lower powered PCs (15 point buy, rapier being the biggest weapon)and fighters were not broken with more skill points and even a double dip from intelligence and dex to damage wasn't broken. Barely a combat dice rolled in a 9 hour session except at the start where they were finishing up a last weeks adventure involving a exploding Alchemists home. Serpentfolk, dragons and laxatives how can one go wrong:) A annoying mime also got binned out a window at the ball as one of the PCs seems to have a strong aversion to mimes. Might have to put a bane weapon:mime into a future game.


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...I thought Walter White would be here.
Nary have I felt more misled.


Shiftybob wrote:

...I thought Walter White would be here.

Nary have I felt more misled.

Was really hoping the same. If I can do an urban fantasy game based off The Wire, then Breaking Bad can't be far behind!


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Walter white would be an alchemist with skill focus craft:alchemy and a 6 or 8 wisdom:)


I'll grant Walter 8. Maybe 7. Jesse probably would be about the same until he started leveling up and putting points in WIS and INT though.


Also, Gus would have Charisma of 18 at least.


Walter's Perception and Sense Motive checks are actually pretty decent - I don't think he has a low Wisdom at all. If anything, his problem starts when he becomes *more* willful at the beginning of the series, and undergoes a gradual alignment change (from NG to NE; Jesse basically does the opposite flip).

Mike is obviously a Ranger with Favored Enemy: Human.


I think he put points in Perception and Sense Motive, but his Wisdom is still average at best. Totally agree on the alignment change, though.

Saul may be a bard, but maybe expert with max ranks of Bluff and decent Diplomacy. Also max ranks in Perform (Bullshit)

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