Weapons falling


Rules Questions


So this week my mob has all my characters dazed but cannot attack while maintaining the daze as damage breaks it. Thus she has used the steal action to take their weapons from their sheathed.

Her next step is to toss them out the window of her 70 foot high tower. So my question is how does fall damage work for weapons?

The rules state creatures that fall take 1d6 per 10 feet but I don't see that as right for weapons.

Average damage for 7d6 is 24 damage thus a masterwork bow (hardness 5) 10 Hp would be destroyed. That seems right. But a +1 longsword (hardness 12) 12 Hp would also becompleatly destroyed that seems wrong.


DM_Kumo Gekkou wrote:

So this week my mob has all my characters dazed but cannot attack while maintaining the daze as damage breaks it. Thus she has used the steal action to take their weapons from their sheathed.

Her next step is to toss them out the window of her 70 foot high tower. So my question is how does fall damage work for weapons?

The rules state creatures that fall take 1d6 per 10 feet but I don't see that as right for weapons.

Average damage for 7d6 is 24 damage thus a masterwork bow (hardness 5) 10 Hp would be destroyed. That seems right. But a +1 longsword (hardness 12) 12 Hp would also becompleatly destroyed that seems wrong.

Those are the rules for Creatures, not weapons. This is where GM FIAT comes in, since there are no rules regarding falling weapons.

Personally, I would allow a weapon to negate up to their hardness as they fall, completely negating damage until they fall 10 times their hardness value in feet; a Longsword +1 would be immune to this damage, whereas a Masterwork Bow, which is more fragile, would suffer 2d6 falling damage, unnegated by hardness, meaning that a masterwork bow would probably break, since it seems only slightly better than average, whereas a magical longsword would be more durable.

Another concept is to apply their Hardness to falling damage, and is probably the more appropriate situational thing to do. A Masterwork Bow and a +1 Longsword would be easier to destroy in this manner, however.

Also, remember that some actions do require that the creature sacrifice an action to maintain it. For something like a Mass Daze Effect (or more commonly, a Wall of Fire), you'd have to spend a Standard Action in order to concentrate on it, the same action required to perform the Steal maneuver.


Its a dance that dazed all targets as long as she maintains. So I'm ok on actions thanks. I love the idea think I'll use it.

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