Healer's Thread - Alchemical Item


Homebrew and House Rules


I'll just keep this idea simple.

One spool of this alchemaically-treated thread can heal up to 100 hit points. The price is 300 gp. It requires a sewing needle and 1 rank in Heal to use. One stitch instantly heals 1 hp (100 stitches per spool). Threading/making 1 stitch is a full round action and requires concentration. This item is good for healing after the battle and not during, obviously.

This item is ideal for all-warrior parties. Sometimes a gaming group forms and no one wants "healing duty" while the fun fighting is going on. This item is cheap, but it takes time to use/apply.


The price sounds about right to me. I say that based on the fact the most efficient method by the book is a wand of infernal healing for 750 gold. That wand heals 500 hp. So 750/500 gets you 1.5 gold per hit point your item costs twice that but does not require a use magic device check or a spell caster.

But in the group it is pure no magic, I mean a bard, ranger, or paladin can use a wand of cure light wounds from level 1 with no problem since it is a class spell.

How about some item that makes the treat deadly wounds part of the heal skill for effective/take less time/and usable more than once per day?


Looks good. "Downtime" recovery should be cheap & easy for a party that is simply not interested in healing. However, I've two questions about the item:

  • Why does it need a Skillpoint in Heal, but no Skill Check? Usually it's Feats or Prestige Classes that require a certain rank, and items that require a check.
  • How do you envision this item healing damage types that do not leave cuts, such as Bludgeon or Fire?


The item healing burns ect...makes me think it should just be an alchemaical healer's kit. Make it have charges that cost the 3 gold each or in blocks of 10 for 30 gold. The kit has thread, ointments, bandages, ect so it works on all those aches and pains.

You might even work out a charge per fixing other conditions, like nausea and fatigue.


I do like the idea of a, Alchemaical Healer's Kit! It cover's bases like burns and bludgeoning damage with ointments. Great ideas, Paraxis!


VRMH wrote:
Looks good. "Downtime" recovery should be cheap & easy for a party that is simply not interested in healing. However, I've two questions about the item:
  • Why does it need a Skillpoint in Heal, but no Skill Check? Usually it's Feats or Prestige Classes that require a certain rank, and items that require a check.
  • How do you envision this item healing damage types that do not leave cuts, such as Bludgeon or Fire?

Yeah, needing a skill point shouldn't be necessary. Good point, thanks.

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